This achieves what is perhaps the highest compliment I could pay a short module: it inspires entire storylines. Would be so easy to propel a campaign into entirely new territory by having a battle=weary crew arrive at a space station, only to get caught up in any number of plots the various faction groups have kicked off. Wonderful.
Partial_Object
Recent community posts
I favour a "corporate hellscape" flavour in my regular mosh game, so this kind of horror-satire setup would fit in quite easily with minimal prep as my players now expect untrustworthy companies and shoddy businesses. I do agree with comments below that the trifold favours a layout stunt over fleshing out the scenario more...BUT for me personally that's fine as this approach gives such a sense of the atmosphere that I'd feel confident riffing on it as warden.
Thanks for the feedback!
I can certainly take the opportunity in polish to make the 4 clues clearer (maybe breakout the explanation) and remove some vagueness about the winning condition that perhaps only becomes apparent to me when someone else points it out- e.g. yes following the path in any directions always connects you to the next room.