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Partial_Object

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A member registered 37 days ago · View creator page →

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This achieves what is perhaps the highest compliment I could pay a short module: it inspires entire storylines. Would be so easy to propel a campaign into entirely new territory by having a battle=weary crew arrive at a space station, only to get caught up in any number of plots the various faction groups have kicked off. Wonderful.

Very solid across the board. Well done.

One of my faves. 

Great note- will definitely add that in polish! Thanks!

I love the randomisation capacity of tables! Maybe it is just my style but I'm always keeping additional modules etc to hand when running mosh so I can easily generate stuff by borrowing tables... :)

Love the Judge Dredd-esque bizarre future business setup, and having rival NPCs also on the scene could make for some dramatic gameplay.

I favour a "corporate hellscape" flavour in my regular mosh game, so this kind of horror-satire setup would fit in quite easily with minimal prep as my players now expect untrustworthy companies and shoddy businesses. I do agree with comments below that the trifold favours a layout stunt over fleshing out the scenario more...BUT for me personally that's fine as this approach gives such a sense of the atmosphere that I'd feel confident riffing on it as warden.

One of my faves from the jam. 

Very clear and accessible adventure. Main enemy is interesting and I could see it making a comeback down the line should any unsuspecting crew survive this encounter.

Marvellous kung-fu movie energy! Great visuals.

Great scenario that could serve as a stand-alone mission, or to embellish an existing "get this special item" storyline.

Thanks for the feedback!
I can certainly take the opportunity in polish to make the 4 clues clearer (maybe breakout the explanation) and remove some vagueness about the winning condition that perhaps only becomes apparent to me when someone else points it out- e.g. yes following the path in any directions always connects you to the next room. 

I very nearly made the puzzle *harder* after my play test group solved it and said it was too easy!
The second group did not though, they died in the darkness :)

This is going straight into my regular game.

Great polish note- noted. Thanks!