This is an excellent concept, and it fits into Mothership so well! I think the explanation for making your own is superfluous, people will deduce that from context instantly. It would have left room for another artifact. The text needs polish, but it is really good!
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i thank you for your feedback.
i apologize for the lack of polish as i wasn't able to get it read by someone else in the span of two days. I will improve on these and also add art once the the jam has concludes. i still felt like adding steps could help new wardens make a good psychoware for there table but i will probably extend the concept with another trifold or zine and add more examples for players to use after the jam :)
This supplement introduces the concept of cyberware with personalities, the remnants of their previous hosts. These give extraordinary bonuses at the cost of making demands, and making their displeasure felt of these are not catered to.
In addition to a procedure for making your own, the pamphlet provides three examples to slot into your games, but I would have loved to see effects and abilities beyond purely numerical bonuses.
I think the layout and colour scheme make for a great looking supplement, but the text could really have used another round of proofreading and some line-editing. Hopefully this can be done before the public release, as the concept is great, and it is a shame to have this mar the presentation.
thank you for your feedback
i must apologize for the spelling, typos and other mistakes who are present during your read of my module, i made this in two days and didn't had time to let someone els read it for me so il polish this after the release with some help from other people :)
Other people also want these to do more than pure numerical stat bonuses so il give it a look and find some extra powers or abilities to give these so to give the players something extra took look for.
(+) A novel concept to bring life after death into the forefront of technology, giving NPCs just that much more depth when going through the process
(+) Excellent procedures and advice on how to implement the concept into games and give it depth
(+) A nice range of examples to quickly plug into games while offering a good frame of reference of what can be achieved
I love the idea here, and 2/3 cybernetics are good. The thought of bringing 'intelligent magic items' of a sort into Mothership is really novel! Pure stat bonuses are nice, but I wish these unique implants did a little more than that - the combat-focused one definitely needs an unarmed damage bonus, for instance. Typos and missing art drag this one down a little bit, but I think a quick polish pass could make this one into something great.
Honestly, I'd take a whole longer zine of psychoware. The concept has legs!
thank you, i must apologize for the typos and spelling as well as grammar mistakes, i will improve those in the following week and add art as well. about the combat one i did add a damage bonus to the last version of my PDF and ill se for a extended version of this module if there is the demand for it ;)
This is a game aid to help create sentient cybernetics. The idea is neat and could easily inspire a warden to introduce an NPC whose actions are controlled by a piece of sentient psychoware. The layout is good, clear and easy to read. I am unclear whether the author's first language is English, and if not, this is almost certainly unfair to raise, but there are some significant typos, grammatical, and spelling issues that need correcting. There is no art yet, but I am very curious to see this when the art is available and finalised.

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