Play scenario
SOLARIUS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| THEME — How well is the jam theme used? | #15 | 3.136 | 3.222 |
| GAME DESIGN — How good is the game balance or concepts there in? | #22 | 3.299 | 3.389 |
| FAVORABILITY — how much do you personally like the submission? | #25 | 2.812 | 2.889 |
| WRITING — How does this read? does it emanate with horror, humor, drama...? | #27 | 2.758 | 2.833 |
| Overall | #29 | 2.704 | 2.778 |
| ART — How good is the art/graphic design? | #30 | 2.109 | 2.167 |
| LAYOUT — How well does the module get across information? | #31 | 2.217 | 2.278 |
| UTILITY — Does complexity inspire game prep? Or Is it very "Pick-up-n-Play"? | #31 | 2.596 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thank you all for your feedback. Please post anything that comes to mind.
While the concept of the projections and the entity messing up with everyone is quite cool, the module feels very confusing and chaotic to read through. I would recommend giving it a spin after the jam to clear it up.
The projected PCs are quite a cool idea to untangle.
I like the overall idea especially the Entity! However the layout is a bit hard to read for me and thank you for the eye friendly version. Maybe I’m a bit old school but I would have preferred less content more focused on less ideas.
I understand it looks imposing. I wanted to create something without a predefined story. My rooms are not a progression, but sets on a stage. The play is pretty much up to the group, I merely seed a little tension. And that is challenging to run. I like that. But it is not a five room dungeon with BBEG shielding the loot. I am hoping it can be inspiration to run a very personal improvised story in a Dream campaign or standalone.
I think there is a lot of good stuff here to enjoy, but I think the overall package could use some work in getting across your intentions for the module from an earlier point. Laying out for the warden who is running it, a quick and concise “Here is what is going on, Here is how it will likely effect your players, think about running this in this way” would go a long way to helping the readability of the module as a whole.
Again some very fun ideas, love the use of genera shifting to make things unsettling and weird in great way!
Yes. I had a lot of Warden advice in an early draft, but I had to chop it all for space. I think the remaining elements are essential. The advantage is more freedom to interpret, but I see the issue with the reverse: too little orientation. I can't wait to playtest next week and revise.
An expedition to an asteroid to get some ice, absolutely jam packed with ideas. I love the water entity, which reminds me of the all-timer Doctor Who episode Waters of Mars. The idea of everything being projections is cool, as is the idea of the resetting and the potential for becoming one yourself.
The weakness of the module is perhaps that it tries to do too much within the available space. It would have been great to get some more information on the rooms of the projection, and the additions of the machine virus and NPC memories could have used a bit more explanation and room to breathe. I miss a clear path presenting all the information I need to run it in an easy-to-use format. I think this could really shine if expanded to a 12-16 page zine rather than a trifold.
I was also happy to see the EYE FRIENDLY version, because the text/background contrast on the TECHNICOLOR version was not always ideal for reading.
An expedition to an asteroid to get some ice, absolutely jam packed with ideas. I love the water entity, which reminds me of the all-timer Doctor Who episode Waters of Mars. The idea of everything being projections is cool, as is the idea of the resetting and the potential for becoming one yourself.
The weakness of the module is perhaps that it tries to do too much within the available space. It would have been great to get some more information on the rooms of the projection, and the additions of the machine virus and NPC memories could have used a bit more explanation and room to breathe. I miss a clear path presenting all the information I need to run it in an easy-to-use format. I think this could really shine if expanded to a 12-16 page zine rather than a trifold.
I was also happy to see the EYE FRIENDLY version, because the text/background contrast on the TECHNICOLOR version was not always ideal for reading.
The entity and projection mechanics are so awesome. Would love to play this!
(+) Super interesting premise for a horror that gives a true slow burn to let the players uncover the truth
(+) Lots of diverse mechanics that let the setting and scenario evolve and take interesting turns through the session
(+) Lots of presented information to help run an otherwise complicated premise
Thank you! This jam has so many great results. And you made 2!
The NPC Death Memories are just horror moments Wardens can use as needed. It shows the players that things are not right when they see a victim dead, turn around, and there they are, alive and incredulous.
Good Stuff!
Cheers!