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(+1)

I think there is a lot of good stuff here to enjoy, but I think the overall package could use some work in getting across your intentions for the module from an earlier point. Laying out for the warden who is running it, a quick and concise “Here is what is going on, Here is how it will likely effect your players, think about running this in this way” would go a long way to helping the readability of the module as a whole.

Again some very fun ideas, love the use of genera shifting to make things unsettling and weird in great way!

(+1)

Yes. I had a lot of Warden advice in an early draft, but I had to chop it all for space. I think the remaining elements are essential. The advantage is more freedom to interpret, but I see the issue with the reverse: too little orientation. I can't wait to playtest next week and revise.