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Artrenus

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A member registered Jan 30, 2022 · View creator page →

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I'm a sucker for having multiple competing factions in my games that players can influence, and I think this delivers on that with elegance and enough room to get really inspired for subplots.

-Idea corner-

Seeing the white dots after each objective, it would be really cool to use them as fill boxes and add a one-liner consequence if they are all filled. 

Like each time Les Enfants Terribles manage to "Gather More Members" fill a box. On three filled: 

[Organized Resistance] - Faction members secured a contraband line, and there are now weapons onboard Minerva-II !

Thanks Doc! Glad you liked it!

Thanks for the praise and feedback!
It was our first-time working out a trifold and unfortunately, fitting a full fridge door worth of post-its in a US-Letter proved to be a daunting task!

We will be improving The Cosmos locations, with some discoverables in each room and clearing up some fluff in favor of more mystery unraveling. Part of our internal goal was to attempt to keep it as light as possible to fit a one-shot session, while having some bits for the Warden to trace back to the module in bigger campaigns with all the goodies.

Definitely going to rework it after the Jam to have something worthy of the Celestials! ★~ 

Totally to be improved after the jam! 

In retrospect, we wanted to keep it light and easy to pick and modify, but it ended up a bit flat and linear from within the Cosmos.
Already have some plans to improve the rooms and discover the mystery a bit more progressively through player action.

One other option was for a group of devoted Celestials [The Guardians] who kidnapped her idol to keep her forever perfect. Or a crime syndicate profiting from addictive and unregulated merchandise edibles! Will give it a spin with Lilinn!

Oooooh thats a good-one! 

In some of our notes we had Selenia, if spoken with, she would only be half-there. She speaks with the players and glitches mid-sentence, singing or thanking the audience in one of the many concerts being live-broadcast across the system through her brain.

Glad you liked our piece of cute-pink-kawaii entertainment industry horror!

Thanks for all the feedback!
After the Jam we plan to sprinkle the Cosmos with some more discoverables and to improve a bit the hook for the main dilemma, as it needed a bit more meat ( Luckily, we still have some space for it ), as well as a better layout for the ship-map itself.


With the pods wth the kidnapped victims, saving depends a bit on the group morals and/or the chosen hook. We might add some good old-fashioned encounter of all the Celestial Guardians if the group ends Selenia via trying to save everyone in that room. Still have to flesh that part out after!

Thanks Collapsologist!
We rushed a bit the submission, and the Cosmos resulted a bit flat, but definitely post-jam we are going to sprinkle around some discoveries around the rooms.
In our initial idea, Celestials were going to do some "trials" to prove they were worthy, which were used for testing their Purity Grade™. Maybe we will rescue a bit of that.

For the tickets, we thought of complicating it, but wanted to keep things one-shot/one-session friendly, and at least with our usual groups, obtaining tickets could have been worthy already of a session of its own, but we will give it a spin to see if we could add some more "active" action to obtain it.

Thanks Celestial Akuma! 

We rushed  a bit with the entry and had to cut lots of ideas from the tables, but definitely expanding on those at some point hahaha.

Soon available in Moon-Strawberry™ flavour!

I liked the simple implementation for a side job and its implications that could be easily tied to existing campaign factions. 
Missed opportunity to describe an AGI horror in here though!

Bringing cyber-enhancements to a fist-fight isn't precisely my definition of good sportsmanship, but it makes for one hell of a fight! :D
The cover and its arsenal display do a great job of selling the concept. Great job!

While the concept of the projections and the entity messing up with everyone is quite cool, the module feels very confusing and chaotic to read through. I would recommend giving it a spin after the jam to clear it up.
The projected PCs are quite a cool idea to untangle.

A fun diversion from a campaign in a murder-mystery style format. The Water Manipulation and the spirit felt a bit out of theme with Mothership for my personal taste, but it was quite a solid entry.

Brilliant FTL meets time-travel shenanigans concept and very neat presentation.
Depending on the group chemistry, with the CHARRED counterparts, this could turn into a real delight at a gaming table.

As a heist i dont think it has much options to move around as it is. The Obelisk itself as an artifact feels interesting, but could have some extra handling for the delivery to be interesting. Most of the facility feels of little navigational value to explore aside from money value.

Timing this small feature to be a song-long is quite a good idea! It's almost a deus-ex-machina generator to replace characters, quite smart!

Feels a bit too dungeon-crawly for my taste.
The rift portals could have been used in more creative ways than to spam encounter spawns. Some rooms could have more puzzle mechanisms to have a reason to linger longer.

This was so concise and well thought out!
I really like that it can be introduced as easily as someone in a crew finding or being given a vial of Slug.
Also, I really liked the good choice of fonts to give it a real funky vibe.

While I liked the layout in terms of art, the text felt quite packed for legibility.
Would have numbered the Surveillance Data sections with their own numeration, even if 4A / 6A, to help with readability as well.
The vengeful android chasing vengeance on her former self was quite a powerful idea! Having the players feel like they are chasing a murderer going on a rampage is quite nice and in vibe for the world of Mothership. 

The idea of the loyalty program rewards and the replayability of this module make it really fun and useful to add as almost a running gag for any campaign. Very elegant execution on that!

I liked the murder-mystery approach for this one. I think that the interaction with the symbiote could have used more details and interactions to make it more central to the module. Would recommend having each group interested in using the PERFECT DREAMS technology more defined, so picking up the module is easier.

My biggest complaint about this module is that final phase cliffhanger!
Left me wanting more and to see how you plan to increase the tempo in the next phases! Very good idea lofty!

Now I can stabby stab my friends. GREAT.

Looking forward to try it out!

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It was about time pitifeur expanded her Teacat-universe! Quirky writing in this small visual-novel style quiz. Had some fun playing it and getting those derpy little mischievous cats!

Great work!!