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Ruination at the Restaurant's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| UTILITY — Does complexity inspire game prep? Or Is it very "Pick-up-n-Play"? | #11 | 3.728 | 4.063 |
| GAME DESIGN — How good is the game balance or concepts there in? | #11 | 3.613 | 3.938 |
| FAVORABILITY — how much do you personally like the submission? | #14 | 3.269 | 3.563 |
| WRITING — How does this read? does it emanate with horror, humor, drama...? | #22 | 3.384 | 3.688 |
| LAYOUT — How well does the module get across information? | #23 | 3.499 | 3.813 |
| Overall | #24 | 3.073 | 3.348 |
| ART — How good is the art/graphic design? | #29 | 2.237 | 2.438 |
| THEME — How well is the jam theme used? | #31 | 1.778 | 1.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I really like the overall aesthetic of this one - it's very clean and concisely designed. A major issue with the layout is panels 4 & 5 (second page). With the way the text overlaps both pages (particularly on panel 5), if this were to be printed out a lot of text would be crunched up in the folds and be rather hard to read. It looks cool, as it is, but unless this isn't meant to be a trifold then it's going to cause trouble for usability down the line.
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Comments
(+) Very clever objective structure that is simple for players to understand and complete
(+) A vast variety of tables to quickly generate unique scenarios and objectives to find
(+) Great and simple replayability incentives for players to come back to these encounters
Probably the most useful entry. Really good! I'd love to run a campaign where every other mission is this trifold.
The idea of the loyalty program rewards and the replayability of this module make it really fun and useful to add as almost a running gag for any campaign. Very elegant execution on that!
A quick little module about cleaning up after an arson attack on a local restaurant, including
scrubbing the evidence and silencing witnesses, while solving the crime. This is presented in terms of a succession of random tables to build the body of evidence and the damaged restaurant.
The random tables are good for generating a burnt-out restaurant, but ultimately I find that the approach serves to generate a fairly simplistic mission in a very video-gamey box-ticking style. The fact that the random tables are unconnected means that it does not necessarily provide the sort of coherent picture I would want in a satisfying mystery. Ultimately, I think it can serve as a fun situation generator, but it is in danger of providing unsatisfying “filler content” if used as-is to generate adventures.
A couple quick notes (sorry for similarities to my notes on Contingency Crew)
Okay i know that was a lot of knitpicks which isn’t fun, but honestly i pick at this one because i think its very close to being quite good/useful for generating some quick fun!
Hope you polish this one just a bit more, I know it can be awesome!
Solve, Scrub, Silence is so good and subtle. These tables could be used for so much!
I really like this submission. It sets up an entirely randomly generated mystery to solve. The ton of tables contains loads of entries that can be used to design a diner/restaurant, and so are really useful generally. It is clearly laid out and written. I love the 2-hour real-world timer to put the players under pressure, but I think it lacks an identified consequence for the players if they don't solve/clean up within that two-hour timer. That feels like a potentially missed opportunity. Overall, a really good and fun entry. P.S. typo under the heading Major Damage, "a shatted aquarium"should be shattered, I think! LOL.
I love the randomisation capacity of tables! Maybe it is just my style but I'm always keeping additional modules etc to hand when running mosh so I can easily generate stuff by borrowing tables... :)
I think this is a great little scenario that leaps off the page and onto the table. It sets up the situation and trusts that the players' chaos will drive the rest of the session. I would have preferred something more prescribed as a lot of the tables are generating results I don't personally need generated.
I think this is so incredibly charming, and OVER/UNDER showed me the importance of restaurants/bars that Mothership players can come to love through repeated visits. Huge fan!
you gotta roll a lot beforehand for something that could easily be ignored, but I think there's something really juicy here. I immediately wanted to roll something up and prep a little bit for some players to pick thru
some people might be picky and say you shouldnt use d6s in a mothership game but i have personally never given a shit
We all need more d6's in life.