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BasherT1967

16
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A member registered Jul 16, 2025 · View creator page →

Recent community posts

Really great ideas here, but I personally found the font hard to read. But then I'm getting old, and my eyes aren't what they used to be.

Superb. Great art and layout. Really easy to read. Great Writing. So many items, NPCs and events to run with. Just slots right into any campaign.  Totally inspiring. My favourite entry so far.

I agree with the other comments - a great piece of work that could really use a map! I think that giving Selenia some way to communicate with he players would have been great. Maybe she could defend herself or present them with a moral dilemma? What if she actually wants to die and the Celestials are keeping her alive against her will? I like the juxtaposition of the bubblegum pop and a dark-themed storyline!

Thanks Sara. Really appreciate your comments. I will try out some sketchy pen-type designs post-jam. 

I really like this submission. It sets up an entirely randomly generated mystery to solve. The ton of tables contains loads of entries that can be used to design a diner/restaurant, and so are really useful generally. It is clearly laid out and written. I love the 2-hour real-world timer to put the players under pressure, but I think it lacks an identified consequence for the players if they don't solve/clean up within that two-hour timer. That feels like a potentially missed opportunity. Overall, a really good and fun entry.  P.S. typo under the heading Major Damage, "a shatted aquarium"should be shattered, I think! LOL. 

Highly polished and professional entry. The hooks written as testimonials are a great idea, and they are chock full of stuff to inspire a warden. As a lawyer myself, the legalese made me chuckle. Corporate lawyers in space—now that really is terrifying!! Sexual themes at the gaming table are not my thing, but each to their own...

That is all it needs!

This is just a great pro module you can pick up and run without more than 15 mins of prep. The layout is first-rate. The story is compelling with some great ideas. I really like this one. Top notch. The only thing I can suggest is that some artwork could be added ! 

This is nice and useful for any warden - evokes the hotel and AI from Altered Carbon very strongly. Needs a hook, and it's very unclear who killed Grantham and why. But maybe that's deliberate? The setting and NPCs are great and very usable in any campaign, but the "what's going on?" would require work by the Warden. 

Thanks. I'm no artist but I tried my best! LOL!

Thanks for the feedback. I will seek what I can do about the art and the backgrounds. The different files are just what Adobe Express generates under different settings for a print version and "normal version". I assumed they were different....

This is so professional. The look, the context, the ideas—it's all fabulous and makes you want to play it through immediately. The concept of creating a booklet in a booklet is just genius. I think that you might make the nature of the monster more straightforward in room 11. I assume that the stats here are for the AI possessed perfect human specimen? but it isn't entirely clear! I love this entry. Well done indeed! 

This submission is just great all around. The 80s-style art is great. The layout is wonderfully clear.  The plotline is fun and different. The only point that I think needs a little more work is the motivation for the Felon - why did it commit mass murder previously, why does it want to kill Borst,  and why would it want to escape the station rather than stay and feed on the millions of the Dreams' inhabitants? I'm already thinking of how I could run this with a group!

This is a game aid to help create sentient cybernetics. The idea is neat and could easily inspire a warden to introduce an NPC whose actions are controlled by a piece of sentient psychoware. The layout is good, clear and easy to read.  I am unclear whether the author's first language is English, and if not, this is almost certainly unfair to raise, but there are some significant typos, grammatical, and spelling issues that need correcting. There is no art yet, but I am very curious to see this when the art is available and finalised.

The pixelated 80s style art takes me right back to my youth and is very evocative! The choice of purple text on black makes it hard for my eyes to read though - I need more contrast! But that could just be my sad old eyes. The writing is clear and to the point, with a few typos - "He strives" is repeated under heading 4 years ago in the timeline. It isn't at all clear to me why the clones don't just leave the ship once it has docked with the Dream! I'm just not sold on this module being fun for my gaming group. I can't really see a strong horror element, nor is there much of a mystery. There are two sides on the Minerva engaged in a phoney war, and the players are supposed to align with one or the other (or at least will come under pressure to), but why should they care?  It is hard to see what would motivate the players to get involved. I think some further thought on player motivation could make this more engaging for wardens as an adventure background.

This is a lovely-looking entry that draws from the replicants amongst us theme of Blade Runner.  It is well laid out and easy to read. The art is OK too. It has a very nice map. It  may be limited in its playability since it requires PCs to secretly be the monsters that are hunted. That means it is probably best suited for a one-shot with new PCs. It also risks PCs killing PCS, which I have an issue with, and many players are likely to as well. Plus, you can't discuss that issue with players in advance without spoiling the twist. I can't see that this would be easy to fit into an ongoing campaign. Some parts of the storyline are unclear;  why does Gibson give out missions to target subjects but prevent access to the company records? If Gibson knows the truth behind the composites, why doesn't he tell the PCs? Elements of the background are obscure and require the warden to join the dots - perfect harmony was a matchmaking company that paired citizens with composites. Why did composites flee? Why would the remaining partners not cooperate, given that they have been scammed?  I think with a short section providing a little more background for the warden, this could all be resolved.