The pixelated 80s style art takes me right back to my youth and is very evocative! The choice of purple text on black makes it hard for my eyes to read though - I need more contrast! But that could just be my sad old eyes. The writing is clear and to the point, with a few typos - "He strives" is repeated under heading 4 years ago in the timeline. It isn't at all clear to me why the clones don't just leave the ship once it has docked with the Dream! I'm just not sold on this module being fun for my gaming group. I can't really see a strong horror element, nor is there much of a mystery. There are two sides on the Minerva engaged in a phoney war, and the players are supposed to align with one or the other (or at least will come under pressure to), but why should they care? It is hard to see what would motivate the players to get involved. I think some further thought on player motivation could make this more engaging for wardens as an adventure background.
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thank you for your feedback, for why they don't leave mother stated in the timeline in the 800 years ago that letting them leave would leave MOTHER without purpose thus she has made BIG BROTHER to smother there ideas of the outside and keep them inside even after the docking :) the horror is indeed not as present as in other modules i agree, and don't forget about the corpos also wanting a piece of the cake !