Play Adventure Module
The Seven Sigma Hotel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| LAYOUT — How well does the module get across information? | #9 | 4.095 | 4.095 |
| FAVORABILITY — how much do you personally like the submission? | #17 | 3.190 | 3.190 |
| WRITING — How does this read? does it emanate with horror, humor, drama...? | #17 | 3.524 | 3.524 |
| UTILITY — Does complexity inspire game prep? Or Is it very "Pick-up-n-Play"? | #18 | 3.476 | 3.476 |
| GAME DESIGN — How good is the game balance or concepts there in? | #18 | 3.381 | 3.381 |
| Overall | #19 | 3.327 | 3.327 |
| THEME — How well is the jam theme used? | #20 | 2.952 | 2.952 |
| ART — How good is the art/graphic design? | #26 | 2.667 | 2.667 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
(+) Excellent use of the layout to deliver maps and tables while optimizing space for writing
(+) Lots of diverse locations with great mechanical implications in each
(+) Great details on the head staff and the various guests staying here, offering lots of good points to develop a narrative out of
Thank you so much for reading and leaving a review, I really appreciate it :)
Very nicely done! I think there is a lot here to offer and probably the module i like most for Utility as i can see myself fitting the Seven Sigma (7Σ) into a lot of places. Some nitpicks to hopefully help you polish up a post jam version:
and there you go, thats my 2¢ hope it helps!
Hey thanks a lot for the very detailed and actionable feedback! I really appreciate it! I'll definitely apply these in my revision.
This is very good! All it is missing is one table:
1 - Get Taka's corporate secrets without anybody noticing
2 - Document Joseph's big deal for the feds
3 - Prevent Lain from destroying the Seven Sigma
4 - Get Kristoff off his screen, find Kelm a place to stay, and reunite Rita with her granddaughter
5 - Find out who killed Grantham
6 - Prevent Interplanetary(R)(TM) from taking over the Seven Sigma
Thank you for the comment! I quite like the hooks you've suggested, especially number 4! It gives a sort of second life to the characters.
It is the slice-of-life that makes it special.
This is one of my favorite submissions I’ve reviewed so far, as well as one I’d love to see at a table, as either a GM or player. The layout is so clean I could eat off it. My tiny nitpick is that I’d do away with the hyphens because I think they’re a little jarring.
One final note: I love your inclusion of an Appendix N! I think incorporating touchstones is a fantastic shorthand to get a GM’s synapses firing. (And I’m delighted by the unexpected Downton Abbey name drops!)
Thank you so much for the comment! I'm very glad you like it :)
The feedback is appreciated! By hyphens do you mean the ones in the Location description headings or the word/line breaks or something else? (or all the hyphens?) I'm kinda 50/50 on the headings - I like them but don't feel like they're necessarily the best choice, but I dislike the word breaks - perhaps in a 2nd layout pass I can clean those up.
TBH it was a challenge not to add more Downton Abbey references! This makes me wonder how that setup would look like as a sci-fi horror adventure - maybe something to explore in another trifold...
Ah, I meant in the line/word breaks. Thanks for asking! (And please let me know when you go full Downton in a MoSh module, lol.)
A module describing an automated hotel run by an AI. The human owner has died, but nobody else is aware of this.The layout is great and easy to use, and the locations are good and interactive. Underlining and highlighting works well to draw the eye to the important bit (though the highlighting seems slightly misaligned with the font).
There’s sure to be a lot of fun to be had in this hotel, though I am left missing two things: there are no real hooks to bring the PCs here or make them explore the location, and the owner’s death is mostly unexplained. He is located in a cryopod “tampered with” to kill the person inside, but it is unclear if he has done this to take his own life, or if someone else has murdered him (and if so, why).
All in all, a great hotel to visit, you just need to bring your own “why”s.
Thanks for dropping a review! Very good summary :)
This is nice and useful for any warden - evokes the hotel and AI from Altered Carbon very strongly. Needs a hook, and it's very unclear who killed Grantham and why. But maybe that's deliberate? The setting and NPCs are great and very usable in any campaign, but the "what's going on?" would require work by the Warden.
Thank you for reading and the feedback! I was aiming for a lot of versatility. Glad it seems there!
I really like Altered Carbon! I was actually going for a few mild nods to Downton Abbey instead, but AC was definitely bouncing around my head once I arrived to the automated hotel idea.
Omitting those things was deliberate in a sense that I didn't have an idea I liked and the deadline was pretty close!
I'd like to refine those a bit if I end up doing a revised version.
This is very well written and a lot of the information is very clear. I wish there was just one more plot thread to pull on that would really kick things in motion. As it stands, it looks like it relies on the crew uncovering that Grantham is dead OR getting hired by Lain.
The fully automated hotel with a murder mystery is a great setting and I do really enjoy the effort that went into all of the NPCs.
Thanks for reading and the feedback! Yeah, I feel that way too about another plot thread. I postponed figuring it out until I was too tired, and decided that this will just have to do. I found it challenging to figure out what to cut to make room for it such that it has a nice logical place.
The versatility of this is excellent! I could see some of this stuff being transplanted into Hardlight Station even.
Thank you for giving it a read and leaving a comment! I was aiming for versatility and remixability, glad it came through!
I like this a lot! A quirky hotel to serve as a recurring locale that also doubles as a murder mystery and an AI server heist is quite clever for something as small as a trifold. The drones having prices - turning a small bestiary into a shopping list - is brilliantly concise design.
If I could complain about anything, I wish there was a small crumb of Stress relief called out for staying in the hotel and enjoying it, but that's honestly nitpicky. Great work!
Thank you for reading and leaving a review! One of the ideas while designing was to try and give things multiple functions, so they can be remixed (and fit on the trifold). Glad that came through. However the drone prices were a happy accident!
An earlier version of the module was supposed to have drone mechanics and other locations including a drone shop, but I had to cut scope due to the format.
Nice idea for the stress relief, perhaps I'll add it in the post jam version.
Thank you so much for reading and commenting!