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Collapsologist

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A member registered Jan 13, 2015 · View creator page →

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Love this. Tasty writing, good interactions, excellent graphics and design. I want to run/play it immediately.

Excellent. I love it! Text, setup, graphics, details, lifecycle - everything is delightful.

I really like the core concept and how it can potentially change an encounter drastically. I've also enjoyed the writing and illustrations - chuckles were had. 

I like the idea behind integrating the tunnel system in the back page of the pamphlet and making it playable, however I think making the "interactive" parts more distinct from the text would make the page easier to parse.

Thank you so much for reading and leaving a review, I really appreciate it :)

Hey thanks a lot for the very detailed and actionable feedback! I really appreciate it! I'll definitely apply these in my revision.

Thank you for the comment! I quite like the hooks you've suggested, especially number 4! It gives a sort of second life to the characters.

Thank you so much for the comment! I'm very glad you like it :)

The feedback is appreciated! By hyphens do you mean the ones in the Location description headings or the word/line breaks or something else? (or all the hyphens?) I'm kinda 50/50 on the headings - I like them but don't feel like they're necessarily the best choice, but I dislike the word breaks - perhaps in a 2nd layout pass I can clean those up.

TBH it was a challenge not to add more Downton Abbey references! This makes me wonder how that setup would look like as a sci-fi horror adventure - maybe something to explore in another trifold...

I love the consequences of a bad slug trip. The fact that Slug can be ruined for everyone is so fun and cool! Turmoil on the black market!


Some more contrast for the text on the bright background page would help readability a bit. The printer friendly edition is definitely appreciated!

Thanks for dropping a review! Very good summary :)

Excellent design, nice layout, very rich and inspiring writing. 

There's a lot going on and seems like it would make for a fun mystery adventure in an ongoing campaign. The funicular ride seems like a nice, dynamic combat encounter. I especially like the various sprinkled clues and the NPCs.

Gorgeous art, very legible layout. Good descriptions and interesting scenes and setup. Very flavorful and inviting. I like it a lot.

Thank you for reading and the feedback! I was aiming for a lot of versatility. Glad it seems there!

I really like Altered Carbon! I was actually going for a few mild nods to Downton Abbey instead, but AC was definitely bouncing around my head once I arrived to the automated hotel idea.

Omitting those things was deliberate in a sense that I didn't have an idea I liked and the deadline was pretty close!
I'd like to refine those a bit if I end up doing a revised version.

Thanks for reading and the feedback! Yeah, I feel that way too about another plot thread. I postponed figuring it out until I was too tired, and decided that this will just have to do. I found it challenging to figure out what to cut to make room for it such that it has a nice logical place. 

Thank you for giving it a read and leaving a comment! I was aiming for versatility and remixability, glad it came through!

Thank you for reading and leaving a review! One of the ideas while designing was to try and give things multiple functions, so they can be remixed (and fit on the trifold).  Glad that came through. However the drone prices were a happy accident! 

An earlier version of the module was supposed to have drone mechanics and other locations including a drone shop, but I had to cut scope due to the format.

Nice idea for the stress relief, perhaps I'll add it in the post jam version.

Thank you so much for reading and commenting!

First time hearing about HYPERFAST. I'm intrigued and would love to try it out!

The design and layout are beautiful and functional. The module setup and writing are very flavorful and over the top in a good way. 

Sidenote: I feel the action economy and the failing states make the game more about getting in and out of a crazy situation, so not sure if more "level design" would add to the experience or not. Prep/running the game advice could be useful!

Love the concept, the psychoware creation guide as well as the detailed mechanics. Inspirational and instantly usable.

Beautifu artl! I've never tried solo play but looking at this trifold inspires me.

Looks beautiful, and IMO does a good job at what it sets out to do.

The entity and projection mechanics are so awesome. Would love to play this!

Interesting, ready to go mission thanks to the nice level of detail on the descriptions and the different things to do for the players. For me personally that's the kind of thing I'm looking for in a small module like this.

Layout is good, content is in the right places, however some variation in typography (color coding, italics, underlines) would help the eye separate different kinds of information quickly.

Main text font is a bit tough for me to read. A more conventional choice would  be more legible at a smaller font size, allowing for a bit more breathing room for the decorations (frames and map glyphs).

Great concept. A music idol figure with a dark secret to plop into any campaign.

Selenias profile, goodies and portrait help fleshen her out and give material for the warden to pepper around the campaign way before introducing the hook, and after as callbacks to the adventure.

However for The Cosmos - I feel adding some more details could make it easier to run and more engaging for the players. Reasons to stay or revisit a room, things to discover and/or avoid, subtle hints that something is off.

Getting tickets, into the venue or into the moon lounge could also be turned into interesting challenges for the players.

Another Hotel Aficionado!

  • Lovely design and layout.
  • Packed with interesting ideas. 
  • Can be used to generate some very wacky games, though to me it seems daunting to prep and run. 
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  • The various NPCs fit well in the module. Especially Trinc and the factions have some extra utility.
  • Layout is excellent + Nice touches to make it easier to prep  (advice, color coding, things to do and find in the rooms, map icons).
  • Module looks  easy to prep overall and seems well scoped. Prep advice is appreciated.
  • Nice collages.
  • The artist credits are pretty neat.