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(+1)

Great concept. A music idol figure with a dark secret to plop into any campaign.

Selenias profile, goodies and portrait help fleshen her out and give material for the warden to pepper around the campaign way before introducing the hook, and after as callbacks to the adventure.

However for The Cosmos - I feel adding some more details could make it easier to run and more engaging for the players. Reasons to stay or revisit a room, things to discover and/or avoid, subtle hints that something is off.

Getting tickets, into the venue or into the moon lounge could also be turned into interesting challenges for the players.

(+1)

Thanks Collapsologist!
We rushed a bit the submission, and the Cosmos resulted a bit flat, but definitely post-jam we are going to sprinkle around some discoveries around the rooms.
In our initial idea, Celestials were going to do some "trials" to prove they were worthy, which were used for testing their Purity Grade™. Maybe we will rescue a bit of that.

For the tickets, we thought of complicating it, but wanted to keep things one-shot/one-session friendly, and at least with our usual groups, obtaining tickets could have been worthy already of a session of its own, but we will give it a spin to see if we could add some more "active" action to obtain it.