Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sara Caudill

7
Posts
11
Followers
5
Following
A member registered Oct 05, 2024 · View creator page →

Creator of

Recent community posts

Ah, I meant in the line/word breaks. Thanks for asking! (And please let me know when you go full Downton in a MoSh module, lol.)

(1 edit)

This is one of my favorite submissions I’ve reviewed so far, as well as one I’d love to see at a table, as either a GM or player. The layout is so clean I could eat off it. My tiny nitpick is that I’d do away with the hyphens because I think they’re a little jarring.

One final note: I love your inclusion of an Appendix N! I think incorporating touchstones is a fantastic shorthand to get a GM’s synapses firing. (And I’m delighted by the unexpected Downton Abbey name drops!)

This supplement oozes flavor.  I think ridesharing and courier services really exemplify your gig economy hellscape rickshaw service. I agree with what another commenter said about EMT services deviating from the otherwise incisive theming. Perhaps if you do free up space in a future iteration, you could add a hook for a snappy one-shot that shows the system at play, paving the way to roll it into the setting as a whole? Well done overall!

I think the Hyperfast system is ingenious! Also, I hadn’t previously considered mashing Clue and Mothership together, and now my mind is blown. I do think this module could use another editing pass, and I unfortunately couldn’t read the random table footnote on the second page very well because of the font treatment. Overall, though, this is super cool!

I agree with what other commenters have said regarding readability, editing, and ease-of-use. I really, really love the hand-drawn illustrations and think that could be a great jumping-off point for the entire design. The busy blue background is not doing the module any favors thematically or graphically. Swapping that for a sketchy pen sketch look could push the grunginess of the gang warfare. I hope that helps, and good luck!

There’s a great variety in the hostiles. I think the stalker details are particularly evocative. I agree with what other folks have said about readability; I have some trouble distinguishing the two greens used in the map key, and it’s a little tough to discern individual letter forms. I think using a sans serif font with an emphasis on letter kerning would help with legibility.

(Also, I love Fordon Greeman and am mad I didn’t come up with the name.)

Thank you for your kind words! This is the first game I've made, so I deeply appreciate you taking the time to comment. I've run it for three different groups, and it was indeed a joy to see how different folks interpreted their avian perspectives. :)