A quick little module about cleaning up after an arson attack on a local restaurant, including
scrubbing the evidence and silencing witnesses, while solving the crime. This is presented in terms of a succession of random tables to build the body of evidence and the damaged restaurant.
The random tables are good for generating a burnt-out restaurant, but ultimately I find that the approach serves to generate a fairly simplistic mission in a very video-gamey box-ticking style. The fact that the random tables are unconnected means that it does not necessarily provide the sort of coherent picture I would want in a satisfying mystery. Ultimately, I think it can serve as a fun situation generator, but it is in danger of providing unsatisfying “filler content” if used as-is to generate adventures.