A good entry! A lot to build off of here and great imagery with the distillery.
Tacoforce157
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I think this is a cool frame work for an adventure. All in all I think there was a lot of effort to be as broadly applicable as possible and it just waters the vision down. There's enough here to get a spark of inspiration and it got me thinking of how I could use something like this, which is a success for me. Great job!
I think there are some basic things with Affinity that you could pick up, like giving the text enough space from the edges of boxes and borders.
Dude this is so cool. Everything about the module feels crafted to inflict melancholy and drama as you pull yourself across the wastes. Yet there are points of light in the darkness and the potential for interactions with the other wanders are boundless. I think this is a really special one.
The font and background contrast worked for me. No readability issues.
I did feel a like the description of the hex crawl mechanics lose me a bit, but with the diagram I got what you're going for.
I don't really see a connection with the theme. The size scale is pretty massive so I struggle to see how this would be on a space station, perhaps a moon or something though?
I love this submission, it's MOTHERSHIP as hell. A perfect one shot adventure that's up there with the best of them. It got me thinking about all the interesting things I could do in a game and that's what it's all about.
Constructive Feedback:
1. I think there are some readability issues with the textures and the text for the area names but otherwise a clean, tried-and-true format.
2. The science lab intellect check for basic information is probably not needed. More a quibble than anything.
I think this is a great little scenario that leaps off the page and onto the table. It sets up the situation and trusts that the players' chaos will drive the rest of the session. I would have preferred something more prescribed as a lot of the tables are generating results I don't personally need generated.






