Thanks for all the feedback!
After the Jam we plan to sprinkle the Cosmos with some more discoverables and to improve a bit the hook for the main dilemma, as it needed a bit more meat ( Luckily, we still have some space for it ), as well as a better layout for the ship-map itself.
With the pods wth the kidnapped victims, saving depends a bit on the group morals and/or the chosen hook. We might add some good old-fashioned encounter of all the Celestial Guardians if the group ends Selenia via trying to save everyone in that room. Still have to flesh that part out after!