This was so concise and well thought out!
I really like that it can be introduced as easily as someone in a crew finding or being given a vial of Slug.
Also, I really liked the good choice of fonts to give it a real funky vibe.
Viewing post in SLUG MODE: a drug-fueled diversion jam comments
Thanks for all the praise!
And yeah, that easy in was definitely my intention. I imagine this comes in either because the crew finds a dose of Slug randomly looting, someone gets curious enough to buy it from a dealer, or someone picks up that APoF sidequest hook about dragging someone's boyfriend out of his Slug addiction. I honestly think it could be fun if the Sluglands was just one player's obsession off to the side in a sandbox campaign, something bizarre the others don't really get!