The most original module I’ve read so far in the Jam! The vibe is cool and brings some memories. Putting in The Sink makes it also quite interesting breaking a bit the oppressing mood over there.
jobot0
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A great module to introduce new players to Mothership! Easy to prep and easy to read without being scarce of information! I like the fact both bw and color versions are available. Nitpick I would have liked less dense blocks but that’s really a personal fav which is not much relevant of the quality here.
What a layout! That’s so appealing! Not sure how this neon effect would do once printed but it’s sick and super well executed. I also like the smart way to handle giving infos about hints and clues. It’s super effective and without adding much! The story is also pretty good and we don’t need much to start a game!
Yes tokens are a great idea! Actually thanks I would probably create ones dedicated to the HYPERFAST sub-system!
So they have 20 actions total per PC (which is really less). The system is made to be playable in a 1h30-2h max session. The idea of a counter is also to be customized by the Warden to have a slower game or something crazy with like only 10 moves (“BOOST MODE ACTIVATED”).
Would you be interested to have a blog post about the HYPERFAST system?
Thanks for the feedback!
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About the actual play part for the HYPERFAST sub-system it’s something I’m planning to do at some point :).
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About the rolls I tend to be “generous” but you’re right adjusting the economy might be better. The ones for the Fail States are more a gimmick for the HYPERFAST system so I would limit the one before reaching these states even if those rolls are (obviously) happening at the worst time (after the whole game etc).



