Thanks for the feedback!
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About the actual play part for the HYPERFAST sub-system it’s something I’m planning to do at some point :).
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About the rolls I tend to be “generous” but you’re right adjusting the economy might be better. The ones for the Fail States are more a gimmick for the HYPERFAST system so I would limit the one before reaching these states even if those rolls are (obviously) happening at the worst time (after the whole game etc).