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(+1)

alrighty judging time !

  • i like a lot the use of the HYPERFAST  system, keeps things moving and the size of the penthouse feels also perfect for the amount of moves the players can do (altho testing it in a actual play would be nice to see)
  • i think giving all of them a sanity save after a fear safe might be a bit overkill, i get that it is disturbing to see a clone while hearing the real one dying but maybe leave a bit of space between the two, especially since it seem that all the players need to do the roll  not just one. and same for the other where you ask a save and a panic check. might be better to only use a save as i feel the clones do a lot of damage already and the general frenzy of the situation makes it already incredibly hard for the players.
  • great rolling tables i like how you used the bottom of the page for this its really clever and i like the small talk subjects they fit very well into APoF.
(+1)

Thanks for the feedback!

  • About the actual play part for the HYPERFAST sub-system it’s something I’m planning to do at some point :).

  • About the rolls I tend to be “generous” but you’re right adjusting the economy might be better. The ones for the Fail States are more a gimmick for the HYPERFAST system so I would limit the one before reaching these states even if those rolls are (obviously) happening at the worst time (after the whole game etc).