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A jam submission

Escape From Castle DoomView game page

Save the ducks and escape the castle!
Submitted by neutrix — 2 hours, 50 minutes before the deadline
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Escape From Castle Doom's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#294.1034.103
Overall#383.8973.897
Overall polish#593.9313.931
Engagement#1243.6553.655

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted(+1)

Well done! Really enjoyed playing, great perspective and use of the graphics.  A definite contender here!

Submitted(+1)

I loved the use of assets and the perspective, though the platforming was a bit tedious.  3rd person 3d platforming is *REALLY* hard to get right, so for a game jam I think you did well given the time allotment.  The ducklings were adorable and i felt bad shooting them.  I love the mechanic though!  Good job!  :D

Developer (1 edit) (+1)

I think I have now addressed a fair number of the concerns that people are having over the game, but I don't think I'm allowed to upload an update until ratings have finished? Anyway, in the latest version (not uploaded yet) I have made the following changes:

  • Removed insta-kill spikes and replaced it with the player losing a heart and respawning at the location they were last on solid ground
  • Less strict jumps by having "ledge protection" that still allows you to jump if you were on the floor very recently to prevent not being able to jump if you time your jump press slightly late. This makes the jumps at the end much easier.
  • Removed "spammable" attack by limiting it to 2 shots a second, making
    you need to be more careful about how you aim, especially with more enemies around.
  • Added an extra level in the middle of the game.
  • Adjusted the camera to be a little higher and looking down a little more 
  • Removed "goblin speedup" on hitting them with right click attack as it wasn't clear that this would happen.
  • Fixed some of the "torch in front of player" bugs

I'll upload as soon as I know that it is allowed. Thanks all.

Submitted

I love the whole presentation of the game, really well done! The thing I hated the most was the jump "puzzles" where you jump away from the camera, it's probably on me for being bad at platformers but holy crap did it take long to complete those. Also there should be some reason for not just spamming right+left click when attacking something, since there doesn't seem to be any penalty for that. Otherwise great game!

Developer

Thanks!

Submitted

The art style of this game was amazing. The game plays really well I only struggled with some of the jumping puzzles (when going diagonally), felt a bit funny to control while in the air. Overall a solid game, well done.

Developer

Thanks for playing and for the feedback!

Submitted

I love what you did with the art kit, all these colors really bring the sprites to life. It's really engaging to play and the 3d perspective is a nice touch. I like that the wizard is rescuing the ducks. Could make it so that ducks could also turn back into goblins when hit with the left click spell, so people (meaning me) wouldn't spam both spells at once to take out goblins.

The jumping sections are quite punishing though and I have to admit that I eventually gave up at the area where you have to go up to get the red key and down to get the yellow one. The distance between the platforms to the red key is pretty hard to gauge and the controls are a too fluid. So having the player reset to the last save position before falling into the spikes could help with the frustration as someone suggested already.

Also goblins and ducks get stuck behind doors constantly, and I discovered that the wizard can walk behind the torches. Looking forward to an updated version of this, as I really enjoyed playing it (until I gave up hehe)

Developer

Thanks for the feedback and nice comments! Yes, the goblin and duck AI is pretty rudimentary at the moment. I need to look in to generating navmeshes to help with that, hopefully I can get that in for a future release.

Submitted

Very nice game! The graphics are a very nice derivative from the original artkit - everything is nicely coloured and lit, no complaints there. The parkour was very punishing, and my final run ended up taking 27 minutes because of the last stage, but all in all, a good game. Well done!

Submitted

I had another go and improved a bit

Developer(+1)

Amazing, thanks for playing and the feedback. I think you've probably beaten my best time with a run of 2 minutes! I also struggle a bit with that last stage, which I will be addressing after the ratings finish.

Submitted

Really fun game!
The spellcasting and fighting the goblins was much more fun than the platforming. It just felt so punishing. I don't know if there was ledge protection (if you jump /right/ after you leave the ledge you still jump instead of falling) and I just suck, or if it desperately needs some haha
Also, losing a heart and reverting to your last platform instead of restarting would have made this a lot less rage-inducing!

But even though I was raging hard at the spikes, I was still having fun - and the game looks incredible. Really beautiful work. Overall, I really enjoyed it! Great game!

Developer(+1)

Thanks! Yeah, there currently isn't any ledge protection, so I am going to add something to help tonight, as well as addressing some of the other comments, but won't upload the new build until the end of the week. Thanks for playing!

Submitted

Loved the music! The movement feels good too but I hate those spikes lol. Also I would make something to avoid the spell spamming, because it's too easy to eliminate the enemies.

Developer

Thanks for playing and for the feedback. I'll release an update after the jam to address those things.

Submitted

Pretty fun game!

Spikes are so tough ahah. Maybe making them remove 1 life + rebound instead would be easier lol

Very polished^^ Like the sound effects added to it

Good work!

Developer

Thank you, yes, I've had a few comments about the spikes. I think I will fix it up as you suggested and make it lose some life and bounce the player back out. Thanks for looking at the game!

Submitted

Great look. Gamepad support was appreciated and essential.

Developer(+1)

Thanks

Submitted

I love how you did the 3d in this game, the music also fits very well! Maybe a longer cool down between casting as I could really rapid fire haha, overall very well done!

Developer

Thanks for the feedback, I'll add a better cooldown for the update that I'll release after the jam ratings end.

Submitted

The game looks very good.Perfect perspective and also isometric at the same 5/5 on art use.

Developer

Thanks!

Submitted

I absolutely love the way this game looks! It's cute, with well chosen colors. I like that you show button prompts and such in the 3d world. The spikes are very unforgiving. I'd personally like it better if they just remove 1 heart and make you bounce up, but that's nitpicking. 

Awesome little game!

Developer

Thanks for playing and for the feedback. I'll see what I can do on the spikes once this week is over, I also found them a bit difficult and I made the game!

Submitted

A nice little 3d platformer/dungeon game. The first goblin was running extremely fast around me, I think they've been on the juice or something. I also missed a duck because it fell into the spikes! 

Overall a well polished game and a great entry. The music was excellent also!

Developer

Thanks for the feedback! 

I added a something fairly last minute to deter from using the capture duck spell on the goblins that would speed them up if you used right click instead of left. As this was not clearly signposted, in hindsight I think this was a mistake. That might have been the cause.

Submitted

Hahah I've been caught, this is 100% what happened as I spammed it with the wrong spell for a bit first. Too good!

Submitted
Deleted 67 days ago
Developer

Thanks!

Submitted

WOW!, i never would think 3D world with that asset... incredible work on the ambient....

Developer

Thank you!

Submitted

Really cool game. The game looks and feels well made. The enemies hide all the time behind the doors better path finding for them would be good. Nevertheless i had a lot of fun playing it. Great job! :)

Developer

Thanks for playing and for the feedback!

Submitted

Amazing game. The Music and SFX are absolutely wonderful, and the use of the asset pack is perfect. The idea, platforming and goal are all incredibly fun! It also plays smoothly. I loved this game the whole way through, great game! 

Developer(+1)

Thanks!

Submitted

This looks cool and I would love to try it, but for some reason everything is flickering very badly on my machine.

Developer (1 edit)

Sorry to hear that. I used the godot engine to make it and used the GLES3 back end, which has better / more efficient graphics at the expense of requiring a better GPU and not running in the browser. Do you mind me asking what type / spec PC you were running it on? Also was it the windows version? Perhaps it needed something that your GPU didn't support.

I was considering porting it to GLES2.0 so I could run it in the browser and doesn't require so many GPU features, but I was going to do that after the ratings finish. Maybe you could try again with that version later.

Thanks for showing an interest!

Submitted

Tried it on a better computer and it's gorgeous! The flickering was on a macbook with intel graphics.

Developer

Fantastic, thanks! I suspect the flickering was due to the Intel graphics.

Viewing comments 20 to 1 of 23 · Previous page · First page