Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

reca117

84
Posts
1
Topics
A member registered Jul 27, 2020 · View creator page →

Creator of

Recent community posts

The art style of this game was amazing. The game plays really well I only struggled with some of the jumping puzzles (when going diagonally), felt a bit funny to control while in the air. Overall a solid game, well done.

I love the weapons in this game, the sounds and effects work so well. It would be nice to see some damage indicators to know if enemies were being hit. I found that if I didnt have a weapon that 1 hit the bats (like the axe that threw the arc out) it was almost impossible to avoid the bats. Nice game, Keep up the good work :)

Nice game and I loved the tutorial/ cut scenes (really helped make the game accessible). Keep up the good work.

I loved the little touches or it taking time to bring the gun around and the tank kicking up dust when it started moving. Would have been nice to be able to kill trucks with 1 hit (instead of 3) and just have less ammo/ take longer to reload. Really nice game, keep up the good work :) 

Simple game but I loved the variety of weapons and enemies. Keep up the good work :)

Nice game, first horror game ive seen and had some nice little jump scares. I was playing the browser version and was having trouble restarting after death without refreshing the page. Great work :)

The game was pretty simple but I think it was a bit easy to avoid traffic because you could just drive off road. A small issue i noticed was the marker for where to go is the exact same as the X in the corner of the upgrade screen (to close it), my fist job was in the top right and I thought it was a button for closing the map and I had no idea where I was supposed to be going. Nice little game,  good work :)

I really like what you've done with this but the combat is a little hard to pickup. I finally managed to time it right but I think your attacks should have some visual feedback (so you know which enemy you've hit). I think it could also do a little bit of knockback/ stun the enemy for a second as they still sometimes manage to get hit and then push past the sword and hit me anyway. I love that every room is unique and there are multiple enemy types to face, forcing you to change tactics. Keep up the good work :)

Yeah you got my feelings exactly. I didn't want to drag the game out too long as I didn't have time to add more variety and things would get a bit repetitive. I thought better to think the game was hard than be boring. Also last minute I thought it would be a good idea to make it so the player had to be close to the crops in order to interact with them, probably a poor choice in hindsight (Especially with no feedback to the user as to what was going wrong). Thanks so much for the feedback :)

This game isn't what I expected at all! Its really good and i'm sad there wasnt any more. I'd liked to have seen some puzzles where you could only push certain columns or only push in 1 direction. This was great! Nice work! :)

I liked the idea behind the game but I found it very confusing. I didn't know if there were multiple words that would highlight and only 1 combination where you could get all words. There were also times were id make a longer word and be happy with myself only to find it wasn't actually a blue word. The game is well polished and the atmosphere is perfect I think you've both done an amazing job, well done :)

I love the idea behind this game and think the puzzles are very good. I think a nice add would be to be able to increase your momentum by swinging back and forth. I really like whats been made so far though, great work. :)

This game has a really nice theme and I think what you've managed to get done in the time is amazing. If this game was real time I think it would increase pressure and getting all the kills would be more satisfying. Really well done though, keep up the good work :)

This game is really interesting and unique. I think if you had to move in time to the beat of a song it would make the game more engaging (Currently you spend a lot of time looking at the bar and not the game). Really great work though :)

This game is really simple but really great. With a few additions (Shop to spend coins in,/ different types of encounters (Match 3?)) I could see this being a nice retail indie game. Well done :)

The car was a little hard to steer at high speeds but the idea and look of the game are great. When I looked at the assets given definitely didn't expected to see any driving games ahaha Well done! :)

There were some photo instructions on the main menu but I agree that a simpler/ clearer approach should be implemented in future. Thanks for your feedback :)

Very nice game, well balanced and a lot to build/ upgrade. Would be nice to see a score at the end because I forgot to look what wave I was on but other than that really nice work! :)

Is your profile picture a teaser for level 10? ;)

I like this game a lot, very nice work. Only thing i would add is an animation on the enemies you you know if you were hitting them. Keep up the good work :)

I really loved this game and the ending is so cute :P Only think id change is a shorter respawn animation. This could easily be a retail indie game given a few more levels. Well done!

Nice little game but I think the timer is a bit long (was just circling for ages). I think youve done well with the time limit. Nice work :)

I loved the cut-scenes but it took me a little while to understand what I was looking for (I read that I was supposed to be looking at the wizard but didn't even notice the staff cos i was panicking over the time). Very nice game, well done! :)

I really like the idea of this and I think it could work as a game where you have a time limit and you quickly have to change seat to get the best hand (May not be what you were going for). Very nice :)

I really liked your game! I think the game could be improved with the user attacking in the direction of the mouse. Other than that, Great Job! :D

You have to be within a certain range of the farm plots to be able to interact with them. I should have added something to tell the user they were out of range. Thanks for the feedback :)

Miz Jam 1 community · Created a new topic Rate for a Rate

You guys comment your games below and i'll give them a play/ rating.

Make sure to check out my game too https://reca117.itch.io/oh-no-not-my-carrots :) Honest feedback welcome.

Thanks!

This is a really nice game. I like how the rewind is used as a mechanic to solve the puzzles as opposed to a feature slapped in like i've seen a lot already. I'd love to see what you could make given the full allotted time. Well done :)

This is a really nice core for a game, it would be nice to have some progression/ waves or a story but I know time was tight. I also feel like fitting it to the rewind theme you should have shown the bullet more clearly being rewound because, as is, it just feels like a game where you shoot one bullet and then wait a bit. Good job though, keep up the good work! :)

You've done something really unique here and I like it. The only issues I had was when enemies spawned right on top of my head and I couldn't avoid them. Well done :)

This is a really nice looking game and it fits the rewind theme really well. You've done a good job with this one, well done :)

This game is really fun and I loved the steady increase in difficulty. We'll balanced and looks great! Well done! :D

Im also having the same issue

Your game is really good and the puzzles are definitely challenging. I think the respawning being the rewind theme is a bit of a cop out but you've done well overall :) 

This is a very cute little game! I love the swinging mechanic and your main menu layout is great. You've done a really good job with this! Well done :)

I like your idea of rewinding through levels to solve the puzzles but I feel like the puzzles weren't a challenge and I kind of more just brute forced my way through the levels. I think with a bit more work this game could be great but for a first time you've done really well! :D

This game was amazing! I think you've done really well, especially with the time limit. Only things id change is the ability to change the volume from the options and make a more visible animation for when the robot is stunned (I spent a good while thinking I was trying to kill it). Well done! :D

I like variety of platforms in the game as it made puzzles a lot more challenging. I really didnt like getting sent back to the start though as I though I passed by a robot on level 2 but received no indication that a checkpoint had been reached and straight after hit a green and was at the bottom again. I think the game has potential it just needs a few tweaks. You've done really well considering the time limit though! Nice work :D

The game idea is really cool and I liked the windup mechanic matching the theme. I thought the time between rounds was too quick and I didn't like having to go back to the computer to buy 1 turret, walk all the way to the front and have to walk all the way back again. It felt like I was rushing around frantically and didn't have much time to enjoy the game. You've done a really good job with the game though and I think its got some real potential. Great work!