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A jam submission

Two Bit MuseumView game page

A Museum Sim
Submitted by HungryCatGames — 29 minutes, 37 seconds before the deadline
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Two Bit Museum's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of art assets#1293.5843.778
Overall#3642.8463.000
Overall polish#4412.5302.667
Engagement#5182.4242.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Damn i love the walk animation^^

I kinda went berserk and placed stuff at random at some point lol.

Was fun. Took me a while to notice i could just up the entrance prize then stuff became more productive :)

Cool game!

Developer

Yep, increase admission and you get more money... BUT... the algorithm I have in there makes visitors less likely to show up the higher the price is. You need to find a happy medium to keep the visitors coming but still make enough to expand your exhibits. Thanks for playing!

Submitted

yeah i did just that ahah.

I compared this game's mechanics to RC Tycoon

Submitted

Damn i love the walk animation^^

I kinda went berserk and placed stuff at random at some point lol.

Was fun. Took me a while to notice i could just up the entrance prize then stuff became more productive lol.

Cool game!

Submitted

Very good game. We really liked how it looked and we enjoyed setting up a little museum. I feel like it could do with a little gift shop and a eating area though. Good job!

Developer

Thanks for playing! It was on my list to add if time permitted but I had to settle for "off screen". :

Submitted

Very nice! It is very ambitious to make a game with building mechanics for a jam.

The UI glitched out a bit on my 4:3 screen, so I couldn't see all of it, but I still had fun! I liked how you made the people graphics 3D, it looks very nice.

Developer

Hey, thanks for the 4:3 response. I intentionally designed it for 16:9 not thinking many people were using 4:3 but obviously I see now that wasn't the best decision. The mechanics actually came together quicker than I was expecting with many of the features being implemented with relatively few lines of code. I'm working on a dev log to post hopefully some time this weekend. 

Submitted

Neat idea, just needed a bit more polish. I wasn't sure what was going on. Also maybe make it so they days end and all the numbers total out with a screen. Then you can start the next day. When each day kind of came and went it was hard to keep up. This is very creative overall!

Developer

Thanks for trying it out and your comments.  The counter down in the bottom corner let's you know what day you are on and a few other parameters. Clicking the "two face" icon down there also show individual happiness of each visitor. The trophy icon provide overall status as compared against your scenario goal. 

Submitted

Neat Game, Just a bit confused most of the time.  There appears to be a lot going on in the game and for this being a game jam is rather impressive.  This kind of falls apart for me at least in that a bunch of key information is just not given.  Some values i couldn't find are things like what is the price of each item is,  how far through a day you are or how fast time is passing other than the occasional day going up,  what the different employees do, and so on.  Once again impressive that all these mechanics seem to be working just a bit disappointing that I cant see them or interact with them nicely as the player.  Overall though great work hope this feedback helps. :)

Developer

Thanks for trying it out. Literally the next feature on my list was to have little price animations when you placed something... but ran out of time! Given the time limits of the jam I kept much of the mechanics fairly simple. Sixty seconds of real time is 1 day in the game. Floors cost $2 and exhibits cost $20 each. Destroying an exhibit also costs (hey, labor isn't free!). :)  Hiring staff either helps contribute to your visitor's happiness or to your income. For example without  a chef you can't feed hungry guests... hungry guests are more likely to be unhappy. And without a clerk your gift shop (unseen) can't open. If your gift shop isn't open then guests can't buy souvenirs when  they leave.  One other "feature" if you didn't discover it, clicking an existing exhibit rotates it so you can place them facing how you want.

If this were to be taken from a jam entry to a full blow system I'd have more mini animations (purchases), mouse overs (tool tips, different prices), etc.  I'd also like to see more visitor varieties, I had four different ones planned, more exhibits and background crowd noise that increases/decreases with the number of visitors. As you mentioned, for the jam I focused on the mechanics to ensure a solid experience of the core functionality. Nothing worse (to me) than a game that just doesn't work.