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A jam submission

Rogue IdeaView game page

Defeat the evil wizard lurking on the 24th floor.
Submitted by yumehiko (@yumehik0) — 4 hours, 40 minutes before the deadline
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Rogue Idea's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.1614.161
Use of the Limitation#24.2504.250
Presentation#34.2504.250
Concept#64.1074.107
Enjoyment#64.0364.036

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
yumehiko, komekami

Software used
Unity, FL Studio, Adobe Illustrator, Adobe Photoshop

Use of the limitation
This is a game that takes the classic RogueLike game and abstracts it to the extreme.

Cookies eaten
Zero.

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted(+1)

Simplicity at it's best. Apart from some repetitiveness, this game is very solid. I'll probably be playing it more as well lol. Don't really have any complaints. 

Submitted(+1)

Amazing! The skeleton killed me, I thought I was strong enough...

Submitted(+1)

The game is solid and competently made. The concept is a lso interesting but lacks variety and to me becomes repetitive.

The  graphics  are pleasant to look at, mostly due to their simplicity.

Hte music is well made, but not exactly what I'd call fitting.

So overall good :>

Submitted(+1)

Amazing Entry, I couldn't stop playing 'till i made it to the dark wizard! I should mention a thing as feedback: the "Garbage mode" could be an "on/off" mode so you can discard multiple items without having to click there several times, despite that little thing this is a round game for a jam, could be easily a mobile game, I really would play it!!
congrats! you always make minimalist games with great deepness, your games are always well thought out!

Submitted(+1)

Love the aesthetic actually, nice sound design, nice gameplay and concept.

Loved it simple as that.

(+1)

This was so fun, I made it to floor 18 once I figured out what to keep and what to toss. Simple graphics that convey the concept matter perfectly and a great soundtrack. I actually was getting excited when I got a better sword to rotate in. Great Job!

Submitted(+1)

Awesome aesthetic and the gameplay loop is designed pretty well

Submitted(+1)

Excellent game! My favorite so far for sure. The loop is fun and addicting, the graphics are cute and well done, and the music is awesome. Great job!

Submitted(+1)

Game played on stream here: https://www.twitch.tv/asfunasfun

I will be coming back to this game later! I like the minimal gameplay and presentation. This has so much potential! Really inspiring honestly. I got to F7 before I died. I got a little ahead of myself.

Good work! =D

Submitted(+1)

My favorite entry yet, it's a really complete mini game with a bunch of strategy thanks to the design. I like the minimalist style and the UI very much.

The rogue aspect is there but I'm not sure to get the Empty theme link?

My only issue is with the trash, it's difficult to know when you'll throw away something. For example I want to swipe an equipment from my hand with the available loot and I lost it in the process. I thrown away some good stuff many times. Some hint with a cross in red circle to indicate ok "that one will be lost" could be helping.


In conclusion the game is very good congrats!

Submitted(+1)

I like this game - but had to stop playing it after I accidently threw away my 3rd powerful item because of the UI for item management. I just wanted to swap items!

Oh well, aside from that gripe, nice well made game that does a really good job of achieving that "abstract" rogue like experience. I'm curious how you could make the extreme abstraction of the roguelike genre fit into the theme of the game - a stack of cards or something like that?

Submitted(+1)

Good fun and well polished, sound design and presentation were great.

Submitted(+1)

solid good game

Submitted(+1)

Played it for a while. Super interesting game. Add some more variations, enemies, items, story etc and I wouldn't mind if it was a paid game on Steam.

Submitted(+1)

The game is not that complicated, but I don't know is it that fun either, but it's that polished that it becomes fun because of that.

Submitted(+1)

Your games never fail to impress. I really thought the concept here was great, although I found myself cruising through most of the enemies besides the robots...until the hypersoul(?) took my soul! At least it was quick.

Music was on point, and the art worked very well. My only wish was that you could equip items even if the inventory was full, instead of having to drop something. Really great job!

Submitted(+1)

Good game

Submitted(+1)

Wow. I love this! The visuals are all very concise (and animated to the beat of the music!), controls are so simple that they never get in the way, and the music is boppin~ Can I ask what plugins you use? lol

The design of choosing between three paths is a really interesting touch - especially because every event is visible. It adds a surprisingly present yet simple layer of thought to which path to take, especially once health gets a bit low. 

Everything being placed on one screen is also a nice touch. The UI covers health, inventory, info popups, paths - it's all very concise. The ability to hover any item or enemy and have an info popup nicely explain what it is was also a great touch. The only thing I didn't understand at first were the red and blue icons at the top, and the two square at the bottom left - but I was able to figure them out once I started adding more items.

One note I do have is, I wonder if there's any advantage of staying on a floor instead of descending. Since only some paths could go down, the player could theoretically just grind an easy floor. Or do the opposite and race to the bottom, grabbing any items to immediately scale themselves up.

For items, I might suggest trying out destructable equipment. I get a lot of swords, often of the same damage rating. It might be more dynamic if equipment broke after three or so battles. Or it could completely break the game - but it could be something to try.

Overall, this is a very nice experience. I'm glad I stumbled upon it. Well done! 

Developer(+1)

Thanks. The idea of a sword breaking is inspiring!

According to komekami, the main plugins he used were Serum, OTT, Ozone9, and he also used a lot of sample sounds from Splice.

Submitted(+1)

Thank you for the follow up! I never would've guessed this was Serum - this music sounds so original. But then again, I might not have spent enough time with OTT. In any case, your partner picked a very nice sound palette for this project.

Submitted(+1)

Nice game! :D

Submitted(+1)

Very cute and nice mechanic! It reminds me a bit Boss Monster card game.

Viewing comments 20 to 1 of 24 · Previous page · First page