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SOKOPLAN's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 4.300 | 4.300 |
| Gameplay | #3 | 4.367 | 4.367 |
| Overall | #8 | 4.192 | 4.192 |
| Mood | #9 | 4.133 | 4.133 |
| Graphics | #19 | 3.967 | 3.967 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
So good! Simple mechanics with great puzzles. the art is memorable and the sound is great.
I particularly enjoyed how the movement was in rhythm with the music; I found myself dancing to the beat of the puzzle while chanting for the little duck in a hat to complete the level! :)
This is a well-designed and creative puzzle game with a unique approach, I liked it. The mechanics are easy to understand but still provide a good challenge. The visuals are polished, and the controls feel smooth. Overall, it’s a solid and enjoyable game, especially for puzzle fans.
Incredible work man ! Have played this game for hours and still enjoy it.
Just wanted to let you know that in the Bonus level 40 the guy spawns outside the walls making it unsolvable.
oh wow! I dont know of anyone who even found the bonus levels, let alone dug 40 levels in
thank you so much, that means a lot
really dramatic sfx and visual effects XD
I really like it XD
Nice! I need just to imagine where the character is, but sometimes come the errors :)
thank you!
it is fun to watch your masterplan fizzle and your guy just run into the walls :)
Really fun game with more than enought levels for a game jam. I like the scrolling text in the background and the sound effects.
Beautiful work! First I thought 'oh no I have to remember so many moves!' but then it got super fun getting nervous watching the plan come together, hah! Great audio and graphics work well for the game. Amazing job finishing the game jam!!
thank you so much, appreciate it!
Really dug the clever use of audio pitching!
Very interesting, quite challenging and suits the theme very well. I Like the sound design too, did you use samples with pitching effects or are they sounds generated inside your code itself ?
thank you.
they're all just sources modified in audacity, nothing realtime. if I had the time or had thought about it that might have been smart but its faster to just export files with the proper pitches.
the "hold to quit" sound effect is just a single source that i seek to the right time when you let go and repress.
yessss such a good use of audio!!!!!! the box orchestra hit was too loud in comparison to everything else but oterwise I enjoyed playing a few levels of this...
thank you! yeah, i didn't really have time to balance the audio: that would be the first thing I do in a postjam version (if I get around to it :^))
such an amazing way of using the theme, i love how you make use of audio ! goodluck on the jam
thank you!
This had a nice balance of being easy to understand and still challenging to complete. I really love the way the audio and visual cues make experiences like hitting the wall very tangible.
I played and completed it on the R36S game console without having to map the input controllers at all! Will recommend it to other R36S console owners.
thank you! appreciate it :)
Very creative take on sokoban, though I don't have the mental capacity to pass through the later levels. The only issue I had is that the "Recording" effect started to felt uncomfortable after some levels.
thanks!
i did wonder if the Recording text might be obnoxious to some people but you gotta stay true to your art :))
Very nice feel when you manage to put that box in the hole ! I also loved the arrow animations
It's very fun! I like the little "dance party" when you hit start, it feels like you're playing a DDR game x)
Very simple and sweet idea, congrats on the submission :)
Just perfect and polished I love it, and when you press the 'space' to see your movement the sound work is soo satisfying
STYLISH, INNOVATIVE, DEMANDING, HAPTIC, IT'S CINEMA ⭐⭐⭐⭐⭐5 hundred quadrillion big booms
oh my. thats a lot of big booms. i appreciate it
Well polished and fun! I kind of wish there was a line that showed the plan but maybe that would have been to easy and defeated the purpose. I used my finger pointing at my screen to keep tracking which was a unique experience of its own :)
thank you!
i love everything about this.
thank you :) I noticed your game has a similar colour cycling effect
don't tell anyone but I added that after seeing a video of your game
amazing