<333333 So so cute, the puzzles were so fun, I was so surprised with how much variety this game has, love this!!
Recent community posts
thank youuu!! <3 and yeah true after seeing some people play it i wish i made everything clickable - if i release an extended post-jam version, you'll be able to play the whole thing with clicks!! tysm for playing
I looooved this game I was smiling the whole time, I don't know what it is, but the sheer spectacle of the final boss hits so hard after the slow buildup it surprised me so much s;ldkhgsdg banger game lmao
Awesome art and I can tell it's a really cool concept - the lack of feedback lets the game down a lot, it's really difficult to tell what's happening, who got hurt, who's dead, who's turn it is, etc..! Lots of potential!
Omg thank you that's very high praise!!! And true, I wish we could have leaned into the theme harder... We experimented with a few different ideas for makeshift gameplay (scrap falls off bosses which you can use for environmental cover, crafting upgrades, or making modular makeshift weapons) but they were either not very fun or would take too much time ;w; so we had to settle for something simple!
I appreciate the comment a lot, thank you!
Thanks for letting me know! I've uploaded a fixed version, with a keyboard remapping feature I completed a while ago.
I assume this is on Windows, so I've re-uploaded a fixed Windows version, but I'm no longer able to maintain a Linux version. Feel free to let me know if the new version works, thank you!
Thank you very much, glad you like it! And yess we were worried that this approach might not feel magical-girl-y enough. We tried to derive away from frilly dresses + swords, and instead built our game around different common tropes and themes from the Magical Girl genre. They might be quite hard to spot! We pretty much used Sailor Moon R as a bible throughout the dev of this game ahah
This one is really strange for a jam entry ahah. I feel like there's something very personal buried in this, I can't quite figure out. Neat & intriguing game! AND gooood luck on your Dissertation~!
We don't have a Linux build because there's no way to distribute a portable Love2D project for Linux. HOWEVER, you can still run it!
If you have Love2D installed on your system, you can download the Windows build, unzip the folder, and run "love Sylvie.exe" and it runs fine, natively! I've only tested this on Debian, so let me know if it works for you!
We don't have a Linux build becasue currently there's no good way to distribute a Love2D project cleanly for Linux specifically. HOWEVER, you can still run it!
If you have Love2D installed on your system, you can download the Windows build, unzip the folder, and run "love Sylvie.exe" and it runs fine, natively! Tested on Debian! Let me know if there's any problems!
Thank you so much!! We tried to make combat as varied as we can in this short time, it's hard ahah. We might revisit the idea in future~! And Momodora is a huuuge inspiration to me too, it's the reason I wanted to start making my own games 😊
I'm really sorry!! In my rush of getting a bugfixed version up I packaged it wrongly and missed out SDL2.dll.
I've fixed it now for people in future, thanks for letting me know guys! ;-; I hope you enjoyed the game regardless
Thank you a ton for catching this! This is quite a difficult bug to track down because it's machine-specific.
I think I've fixed it, please try Sylvie_Windows_BUGFIXED.zip and let me know if it works okay~! We'll update the Mac version soon too. Thanks again!