Great game ! The best one so far !! Love it !
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Plan and Slay's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #5 | 4.294 | 4.294 |
Graphics | #14 | 4.059 | 4.059 |
Overall | #15 | 3.853 | 3.853 |
Gameplay | #17 | 3.706 | 3.706 |
Audio | #30 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
animation is really cool XD
and I like how the friendly fire make the puzzle became more interesting XD
I really liked this game. The puzzles are fun and perfectly in theme! I thought the art was very pretty and helped the atmosphere. Some sound effects during the battle would have helped the immersion, but besides this no complaints. I will be going back to this game to complete the levels I didn’t get to!
I liked this one. It has a similar concept to Shogun Showdown, which is a great game.
actually pretty fun, while the music is high quality, it does loop kind of akwardly and is not quite fitting of the I guess vibe of the game, lack of any other sfx is unfortunate too... but the gameplay is fun...
I love the mood that is set by the music. The rules feel straight-forward, but for me I seem to require at least one round of "start sequence" to have an idea how to plan the moves. I didn't discern any means to predict how the enemies will move without that.
Congrats on your game's release!
Amazing art, animation and cool gameplay! Nice mood setting music, maybe not exactly battle music, but nice mood still. As you can't know what the enemy is gonna do there was a lot of trial and error, but got interesting when you got another character! The game errored at the third or fourth two-character level... Beautiful job finishing the game jam!!
The graphics, the gameplay, the mood is awesome! Really fun would. Really enjoyed! And you can like add other characters in the future etc
Very awesome! What can I say Good job!
Pretty cool! Kind of like a puzzle game. Really liked the idea here!
This is great! I wish there were more levels. Friendly fire allows for some cool puzzles, I imagine.
As have been mentioned before, seeing enemy plans without starting a level would be really nice. Having clear behavior rules for each type of enemy would also work.
Cool idea! I did find it a bit cumbersome that I had to play the level to know what the enemies do to then actually plan my moves, but other than that it was quite entertaining. I did get a crash after the level where there's an archer with a swordman right in front. It looked like the next level autoplayed and then it immediately crashed.
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