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Plan and Slay's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Mood | #5 | 4.294 | 4.294 |
| Graphics | #14 | 4.059 | 4.059 |
| Overall | #15 | 3.853 | 3.853 |
| Gameplay | #17 | 3.706 | 3.706 |
| Audio | #30 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game ! The best one so far !! Love it !
animation is really cool XD
and I like how the friendly fire make the puzzle became more interesting XD
I really liked this game. The puzzles are fun and perfectly in theme! I thought the art was very pretty and helped the atmosphere. Some sound effects during the battle would have helped the immersion, but besides this no complaints. I will be going back to this game to complete the levels I didn’t get to!
I liked this one. It has a similar concept to Shogun Showdown, which is a great game.
It's a great game, and it looks so good
I think the click on 'retry' is also being handled by the 'fight' button if the mouse happens to be over both, which might be what Martin was talking about.
This one is really good, i liked the idea, with more polishing this can be a really cool game.
I quickly understood this game when I first played it. Very nice and simple. The game also has a decent difficulty curve.
But the detection in this game is a little vary. This isn't much of a problem, I just wanna inform this.
actually pretty fun, while the music is high quality, it does loop kind of akwardly and is not quite fitting of the I guess vibe of the game, lack of any other sfx is unfortunate too... but the gameplay is fun...
Thanks for your feedback and thanks for playing the game :) We definitely have to improve our sound management skills!
i liked it
this would be really really cool with a preview of what the enemies are going to do so you can plan without trial and error.
I love the mood that is set by the music. The rules feel straight-forward, but for me I seem to require at least one round of "start sequence" to have an idea how to plan the moves. I didn't discern any means to predict how the enemies will move without that.
Congrats on your game's release!
Amazing art, animation and cool gameplay! Nice mood setting music, maybe not exactly battle music, but nice mood still. As you can't know what the enemy is gonna do there was a lot of trial and error, but got interesting when you got another character! The game errored at the third or fourth two-character level... Beautiful job finishing the game jam!!
The graphics, the gameplay, the mood is awesome! Really fun would. Really enjoyed! And you can like add other characters in the future etc
Very awesome! What can I say Good job!
Wow thank you very much for your feedback, much appreciated !
Indeed we plan to continue developing this game and add some mechanics such as new characters :)
This have good vibes :) Chill game to play! I wish it didnt go full screen but that you could have it windowed, so it could be played while doing other things.
Thank you !
Ok interesting feedback, we didn't think about it, we add a windowed mode our todo list :D
Pretty cool! Kind of like a puzzle game. Really liked the idea here!
Yes it has some puzzle mechanics indeed :D
Thank you very much !
This is great! I wish there were more levels. Friendly fire allows for some cool puzzles, I imagine.
As have been mentioned before, seeing enemy plans without starting a level would be really nice. Having clear behavior rules for each type of enemy would also work.
Thank you! So glad you appreciated the puzzles :)
Cool idea! I did find it a bit cumbersome that I had to play the level to know what the enemies do to then actually plan my moves, but other than that it was quite entertaining. I did get a crash after the level where there's an archer with a swordman right in front. It looked like the next level autoplayed and then it immediately crashed.
Thank you for your input! Weird bug we will definitely check this out