Thank you so much! I'm so glad you enjoyed it :)
Martin Candela
Creator of
Recent community posts
Thank you so much for this message, I really appreciate it. You're not the only one that had trouble figuring out you could move the camera, there really was nothing to indicate you could other than the game page.
I had the same feeling about more strict placement, it originally was more like Islanders where you had bonuses and penalties depending on what was adjacent to what you were placing, but it felt off. In the end I went with the super chill just placing things, and I'm very happy with the result. I'm now sketching out what a full release would look like, as I really enjoyed making it and feel like there's potential for more.
Thanks! The water is not actually too complicated. First you draw whatever you want reflected into a canvas, in my case it's the ground, trees and birds. Then you flip that upside down and pass it through a water distortion shader. Then there's a bit of tint to make it blue-ish. I followed this post from the Kingdom developer https://forums.tigsource.com/index.php?topic=40539.msg1104986#msg1104986
I've had the idea of making a bird game using boids for a while, but didn't know what to actually make with it. Once the jam started the Autumn theme made me think of forests, and through some trial and error (it originally was more about gaining points through adjacency bonuses, like the game Islanders) and some outside help I landed on discovering bird habitats.
I'm really glad you enjoyed it!
You have a very good eye, because I got the water idea from this post by the author of the Kingdom series https://forums.tigsource.com/index.php?topic=40539.msg1104986#msg1104986
Each bird you discover through the journal is based on a real bird: the bird call that sounds when it first unlocks (and every time it spawns thereafter) is from a real bird, and the sprite is drawn from pictures of those birds (with some creative licenses). Unfortunately once you advance the background bird sounds kind of drown the newly spawned birds, so you can only really tell on the first few. Late in development I thought of being able to track which bird is which with the journal, to have a bit more context, but it went way our of scope.
Thank you so much for playing, I'm glad you enjoyed it!
That's really funny, I had keyboard controls until the last minute to change your build selection, but I took them out because I never used them, so I instead did camera movement. I should've probably kept them on a set of dedicated keys just in case!
Regarding performance, I only ever saw a decrease on my crappy laptop when spamming a lot of trees, so I didn't really pay too much attention to it. If you played the browser version you can probably get better performance on the desktop versions.Thanks a lot for playing, and for your kind words :)




