Thanks! The water is not actually too complicated. First you draw whatever you want reflected into a canvas, in my case it's the ground, trees and birds. Then you flip that upside down and pass it through a water distortion shader. Then there's a bit of tint to make it blue-ish. I followed this post from the Kingdom developer https://forums.tigsource.com/index.php?topic=40539.msg1104986#msg1104986