Can you add visuals with description? The small description for every interaction will be very helpful.
Play game
What's the plan boss?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #13 | 3.875 | 3.875 |
| Mood | #23 | 3.688 | 3.688 |
| Overall | #23 | 3.563 | 3.563 |
| Graphics | #31 | 3.500 | 3.500 |
| Audio | #38 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
cool planning game XD
I really liked the variations of moves you can used in the game
Shout and Listen command can make the planning became easier too XD
I unfortunately couldn't figure this game out. I could tell that I could place all of my "actions", but it seemed like I should be able to watch the little goblin play it out, but I just couldn't figure that part out. Hopefully I'm just doing something goofy. Really like the idea though. If I'm doing something dumb, please let me know, because I would love to give this another go.
Definitely continue this concept; it's really cool! The foundations of a really great game are there, and you clearly put a lot of time and effort into it. The sound effects gave it a lot of charm. A few things didn't seem to work as expected at times (R didn't restart the level, for me, for example), but it's a 72-hour game jam, so it's to be expected :).
Thanks a lot for your kind words! Yes, I did leave a lot on the plate in terms of usability. Nothing is really explained so you really need to play around to figure it out, not ideal. I just tested it and R does work for me, but it just resets all entities to the starting position while keeping the issued commands in there, a quick way to reset, modify things and try again. It doesn't outright restart the level.
It took me minutes to understand how to play this game and yet I am still uncertain. I couldn't get some features to work sometimes and sometimes the same setup yield different results.
However, this game concept is very interesting. Even if this game didn't execute the concept finely.
Cool concept, Very fun to play! Took a while to understand the control and get used to the timing but it was probably me. :P
Really nice mechanics overall!
I love strategy games and stuff that needs planning. This feels easy to understand but challenging to execute. Kudos for creating the puzzling levels!
Love the sfx, mumbles and grunts that add to the mood. Was just imagining how you'd be able to do much more with audio for things like mood music and win/lose conditions... having only 10 days is a real challenge.
Congrats on your game release!
Turns out you have to have a good sense of time if you want to sneak behind guards' backs. :P


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