Took me some time to realise I needed to do things to the level, like edit the level so that I can clear it. Nice puzzler making use of map/level editing!
Congrats on the game's release!
Criteria | Rank | Score* | Raw Score |
Graphics | #62 | 2.923 | 2.923 |
Gameplay | #74 | 2.615 | 2.615 |
Overall | #85 | 2.346 | 2.346 |
Audio | #88 | 1.308 | 1.308 |
Mood | #89 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
idk how I forgot to mention for this long but the player sprite is from this https://zegley.itch.io/2d-platformermetroidvania-asset-pac
Some very interesting concepts here, I could see with a bit more time this being very special!
Have seen some people a bit confused by how to beat it so here's how to beat it (only use this if you're stuck though)
1) Place a block at the bottom of the unjumpable wall, to the bottom left of the lowest gradiented block.
2) press ';' then 'r', noticing which tile moves upon pressing 'r', put a block underneath said tile (gradient tiles are sand, sand falls as many blocks as it can until it hits something)
3) Notice how it's currently impossible to get through, go to the y line of the map which prevents you from going through, press 'v' and while pressing v press the right arrow)
4) Like the previous one, however here you need to find the right y *and* x. find the tile in which you can access both the row and collumn, then press and hold the v key, along with the up then right arrow to solve it
5) The first of the 'harder' puzzles, for this one move to the air tile to the bottom left of the blue thing, and v+up arrow, then go up one row and v+right arrow. if vortexes are in any way changed you instantly leave the map editor.
6) No hint for this one
really like the idea here, could be really cool with more work on the level design and some audio...
Yeah :pensive:
Ik I prob should have added a 'count another click after [x] time' thing (like pico-8 has ig) but i ended up not having enough time to implement it + I got so used to just spamming the arrow keys it stopped being an issue for me :sweat_smile: . I'll try to remember not to put it off now the jam's over :3
Cool concept!
I jumped through the first gap but didn't manage to find what I need to do in the second part. :/
I really like this concept for a puzzle-platformer, and congratulations on the level design. I definitely got the “ah-ha moment” when figuring out the solution!
It did take me a long time to figure out how the shifting controls worked and how the energy was being consumed, but the puzzle solving kept me trying to understand it.
I also would have enjoyed a little more of a platforming challenge to complete the gameplay. But overall a fun game!
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