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Zydra

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A member registered Oct 22, 2018 · View creator page →

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cute puzzle game!

I edited the lua and spend 5 minutes laughing at the egg moving in a circle and rotating

im normal 

bit too much bass in the a bit too horror-y track when the invaders start lol but it was fun building up a little city

the tile placement was a bit   wonky but it was satisfying to connect the pieces together

かわいいゲームだ!

コンセプトは、恋人が使う技が実際に表示されるような形で拡張できるかもしれない。現状はもう少し推測が多いので、前もって計画を立てるというテーマをもっと取り入れることができるように...でも、すてきです!

カエルが動く音だけでなく、もっと音があればいいのにと思う。

ジャムに間に合うように仕上げてくれてありがとう。

(DeepLを使って翻訳)

hard...... but fun little collection of puzzles, tutorial was good!
no audio..... but alas,

I am aware implementing both kb+gamepad is a nightmare especially inside love2d but it does make the game a bit inaccessible, it being a local 1v1 multiplayer game does also make that more the case but its still COOL

the animations are gorgeous and the sound effects are mastered well!! good!

cant really comment much on the gameplay unless I grab my brother and force him to go a few rounds against me though lol

as a music and rhythm game nerd I am legally obliged to be pendantic and say that this is indeed a music game and not a rhythm game !

but less important things aside I think its a quirky little music game, acceptable song choice too !

either im misunderstanding something, or the game doesn't work on linux (which would be odd?) I can place the first house and maybe track but after that I seem to get no response out of the game otherwise :(

seems cute, but wish I could get it to work,,

the art and music are really nice, gameplay left me wanting a bit more out of it but you have a decent base idea going on here....!

this plays really nice, I struggle with short term memory and navigation so I easily get lost but the timer is forgiving enough to feel tense yet still feel thrilling,,

good work!!!

took me a sec to figure out only the initial dropped drink is what actually hits everything, it would be nice if it had something like a white glowy outline to help differentiate it just for visual clarity.

sound is pretty good, gameplay is alright but given the rng it didnt take much tought to just click the bottom row and a bit randomly across the middle and wow done.

its a fun little game overall

a bit of sound would be nice....
graphics did their job but more color would be nice, especially to show the difference how the Handle will Not break things....

I do like that the theme was interpeted as planning blueprints, its neat!

yayyy someone else doing minigames!!!

I like the concepts you have here, with a little bit of graphical adjustement (for example some icons in the tasklist to help with potential colorblindness and such) it would be nice, a bit of audio would help sell the mood a lot too!!

didnt pick up on the stress relief feature until by accident, and while I think its funny it does mean you end up dying from mashing mouseclicks,,

(1 edit)

yeahhh, pretty much 99.9% of feedback we got were already planned features/planned QoL but couldn't be done due to time constraints (we didn't even have time for a proper playtesting phase at all),,,,

turns out doing 3D in love 2D might have been a lot to do lol... but I'm still proud of what each of us managed in the timeframe ^w^

thank you for trying out our game!!

very good sound work, nothing is too loud and the bgm fits the game!! good!!!!

really fun concept too, makes it way spicier and more interesting than a standard rpg, I think if anything I would have liked to see who the enemies were targeting and similar but nonetheless it was a fun time

yess!!! all the interactions have audio!!! awesome... the triangle is panned to the left but it feels really nice to have feedback..!

gameplay is really fun I love stacker games... feels like stuff I do when I was bored in school but like actually awesome.... cute graphics too..!

bgm is cute, I wish there were pop sounds for breaking the coins because thats usually the most satisfying part of a plinko game, but at least the rest of the sounds were there!!

absolutely adore the real graphics... cute!!

some bgm would be nice, and maybe a noise for clicking on ui/movement but the sounds that do exist are mastered well in comparison to one another...

found it a bit hard to go through as its hard to tell what the enemies will do before movement starts, and its a bit hard to tell what blocks your way and how exactly you can move (and sometimes, where you need to go)

otherwise its neat!!

no yeah the reverb works well for the mood is that just adjusting the amount on it on certian actions can make those actions pop a lot more, too much mix on reverb will kind of meld a akund into being more in the "background" if that makes sense!

oh lmao I think I have entirely missed that as a feature,,

whole ass 3d room objects and all is REALLY cool, audio is ok, I am a little sad I spent more time waiting for the dialog to end than playing the game though,,

the tune is nice! the gameplay is - and this is absolutely a me thing - something I will turn into a Pile of Dust before I manage to play,,,, so much text......

but I like the character art and all the other notes and things... its nice...

music to go insane to, love it, otherwise with a bunch a polish and More ideas this could be something cool.....

really like the idea here, could be really cool with more work on the level design and some audio...

pretty fun little game, thank you for making the ai not be rng and actually feel fair lol!!!

actually pretty fun, while the music  is high quality, it does loop kind of akwardly and is not quite fitting of the I guess vibe of the game, lack of any other sfx is unfortunate too... but the gameplay is fun... 

fun idea... wish the song was mastered louder/there was sfx for feedback but otherwise its neat....

lack of audio and visuals is unfortunate... I like the concept. always love Violence in videogame that used to have none....

I think the base idea you have here can be expanded and iterated on greatly to potentially make something very cool, but as its now its relatively barebones, do like the little scrimblo character....

its a neat idea at first but gets a little old since it ends up being "look ahead for one button press, do it, now look ahead again" I think also something for the midair buttons should have been a different sprite because I did get trolled over the assumption there would be a block under it lmao

yessss such a good use of audio!!!!!! the box orchestra hit was too loud in comparison to everything else but oterwise I enjoyed playing a few levels of this...

why is the mistake audio so screechy and loud........

other sfx are nice, font choice is good!

text was not readable in the jam verson but planets are fun to look at when they move around.... neat..!

silly little slinkey.... its fun for a few minute play!

that is a LOT of wizards what the hell. whats their problem. 

the funniest part was I realized the most effective method to success is to mash enter

interesting little incremental, the audio is a bit    rough, specifically the sfx are way tooo high  pitch and loud, music is, well, interesting.... but I do appreciate the effort to make an original track!!

cute game!

I love the Deranged burgers but I think a maybe more in-line with the theme and a neater idea would be to have a chance to read the recipe and after pressing a button then have to execute the whole putting everything together part.

that being said the text is a little small and hard to follow, funny little game!

I wish there were more sounds for more things and I think by default they are too quiet in comparison to the music, but they work their purpose... the pixel art is very clean and nice to look at,  gameplay is neat!! train and road planning are always a fun vibe, and I do quite like the fact a casual mode exists too... overall great work!