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Jimbob Brick & Block's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #92 | 1.222 | 1.222 |
| Graphics | #100 | 2.056 | 2.056 |
| Mood | #101 | 2.056 | 2.056 |
| Gameplay | #101 | 2.000 | 2.000 |
| Overall | #105 | 1.833 | 1.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
At first it looked like things were going easy for me, so I got complacent. Wow, one later stage totally wiped me out.
Would be nifty to have some sfx as I was imagining some huge impact sounds with the hammer.
Congrats on the game release!
Thanks, the only reason we don'treallyhave SFX, or Music is just because the web export I was using didn't allow for it withouta complete rework
Ah yes, I've also hit the web export issue. I had to remove my web export as it was not working well. Definitely something that I will need to consider as I'm building up my projects now.
cool XD
The upgrade is really helpful but I feel like the impact of speed increase is more big compared to size upgrade
maybe adding particle effect would be really cool too XD
Yeah, but size is incredibly difficult to balance because if you make it too good, then it just autoplays the game, but I do feel like it's a bit too weak rn tho
Cool idea! But it's a bit too slow, and death so late made me want not to get back to it. Sure, the game was fast, but I personally would've rathered intense 5 minutes in arcade fashion, rather than 20 minutes of slow progression.
Congrats on the submission!
It ramps up decentlyfast, and genuinely surviving 7 minutes is a challenge so it is in an intense arcade fashion
Cool idea, dig the theme!
a bit of sound would be nice....
graphics did their job but more color would be nice, especially to show the difference how the Handle will Not break things....
I do like that the theme was interpeted as planning blueprints, its neat!
So the graphics were limited in colour because I believe I shouldbe using a limited paletteto more emphasizethe theme. The reason the sound is limited because it just wouldn't work in web, and ofc the handle doesn't break things, it'sa handle, not the head of the hammer
Nice looks and really liked the little lore in the side bar saying how long Jimbob had worked, hah! Wish there was some sound and wish the difficulty ramped up a bit faster! It was mostly waiting between the waves of blocks and once you dropped one it was game over right away... Great job finishing the jam!!
I wanted sessions to be longer, so I did slow down the gameplay a bit, but I tried to make it as interesting as possible, and at a high speed, take a littlebreak between the waves feels nice, and gives you time to prepare. Also, I only wanted a one life system to make the game more difficult especially late game.