Really love the music! gotta find some time to dig in...
xanthia
Creator of
Recent community posts
Nice work! I like the small animations and the art design, felt very consistent to me.
My only confusion was not realising those billowing plumes meant I got a gas field. Maybe a muted explosion sound or something different to cue a player audibly?
Noticed that there wasn't any music too. Hopefully when I get to polish niceNESs, it can help in that dept. 😅
Thanks for taking it for a spin! I should include an in-app notification for web users... due to the limitation of running on web (unable to write files to a file system) the music data cannot be saved into MML which is then used for audio playback.
In the future, I hope to be able to make the audio playback independent of the MML export flow so that web users can also enjoy their tunes. I'll be exploring what can be done safely via browser.
Thanks for testing it out, and you are definitely right! there's should be a lot more information to reveal to a user, if not it's really "flying blind".
By right, the app should auto-restore from the point you quit (using a SaveOnQuit autosave) so you shouldn't need to manually load your previous work. But I definitely want to make the feature where you can just drop your .sml file into the app window and it will load it. :)
Thanks for reporting. So interesting, searching "f7" doesn't have any results in the code, so I am wondering how that binding happened.
Yes, the preview code is quite funky. To preview the whole track, you need to click on the pattern again (eg "a" "b" "c") which will trigger a compile of all the individual tracks (the MML preview window should overflow)
Very cool combat sim! There's the inevitable self-comparison with my own game which does something similar, and I have to say I love it that yours has the combat logs and implementation of gambits (I totally ran out of time to implement any of my conditional options that I wanted the player to have on my game)
Love the artwork and character names :)
Having an online component is super impressive to me, for a 10 day jam.
Congrats on your game's release!
Score 200. Wow, I had totally no idea what I was doing. At first I thought it was just a puzzler to determine how well I could fit the pieces on a map. When the music changed, oh boy... I was on the edge of my seat wondering what I could do apart from watch it all fall to pieces.
Really awesome mood music!
Congrats on the game's release!
Wow congrats on your first completed game! I think it's really unique the concept, at least I've not seen such a thing of mixing tetris with a bridge puzzler.
It took me a while to figure out those "tree blocks" and how to strategise with them.
This could really be something! It felt like quite a unique puzzler to me.
Wow, I used to enjoy solitaire because it was chill and allowed me all the time in the world to figure things out. Nuclear is a stress blast! That beeping really makes me sweat!
LOL, I have to admit I played a few rounds just deliberately putting the wrong card so that I blew up immediately. Can't say why that was so entertaining for me at the start.
Congrats on the game's release!
At first I was wondering if I would get stuck, then I noticed the thing that would bring me to a new room. There's definitely a worry about food, and I kept making wasted moves.
Ended up in a room that only had gems and no teleports. I suppose that is the natural end game room.
Congrats on your game's release!





