Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Prepare to Lead Attack Mushrooms!View game page

Submitted by Dalphus — 5 hours, 10 minutes before the deadline
Add to collection

Play game

Prepare to Lead Attack Mushrooms!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#911.2941.556
Mood#932.3112.778
Graphics#972.1262.556
Overall#1021.9182.306
Gameplay#1051.9412.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I was able to move and shoot the mushrooms, but couldn't figure out how to end the stage. Was that what was meant by it being a sandbox?

Congrats on releasing the game! 

Submitted

managed to played it and it was quite fun XD

the planning part quite easy to understand but somehow it's hard to aim 

sometimes, they shoot earlier than what I planned

Submitted

On Linux, I was able to play after unzipping the LOVE.exe and running `love .` on the main file. Interesting game idea, reminds me a lot of those games with simultaneous turns and 'timelines' for each character. 

Submitted

Unfortunately could not play with no love file or dlls!

Submitted

The mushroom faces are so good, 10 outta 10.

I like the idea a lot, but I had a couple cases where it looked like the plan I submitted didn't sync up when it actually played out, and one where my guy clipped into a wall.

I can see a lot of potential, since it's kind of simultaneous real-time instead of turns, so it'd be cool to get updates to it!

Submitted(+1)

No .love file is available! 

Submitted

Cool idea, needs a bit more polish to be playable, but being able to plan your movements and then have them all play out together is super cool and has a lot of potential

Submitted

The idea seems interesting and I really likes the mushroom portraits. Brute did something weird for me and I did not understand where enemies are going, so it was hard to aim at them.