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Gridlocked Plan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #35 | 3.278 | 3.278 |
Gameplay | #49 | 3.111 | 3.111 |
Mood | #51 | 3.111 | 3.111 |
Overall | #51 | 3.014 | 3.014 |
Graphics | #80 | 2.556 | 2.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The audio work on this was great! The UI was a little confusing. I didn't noticed the pieces on the right side fir a bit, but once I worked it out, the game started to come together for me. I really like the idea and mechanic though. Nice job!
Thanks for playing!
Yes, I definitely must to add huge hints how to get the tools in the right tool bar. And that rotation with reflection are necessary.
Stuck at the beginning to understand how to play but the game is cool and it's sastifying to complete each level
At first I was stuck because I was being silly and clicking and dragging only on the blueprint area and wondering why nothing was happening. It was like only after a minute or so that I noticed the tiles in the black area to the right.
Nice puzzler! I was stuck because I didn't notice the directional arrows as well and thinking to myself that the lines all connect... did I have to press something to make the flow start? Then I understood why there was a need to Reflect tiles. I had to do much reflection myself :P
Congrats on the game's release!
Thanks for reply! It's very helpful to know how to make the interface clearer: making the blueprint area darker before the player takes the first tile and add visuals for line direction, maybe also highlight the arrow.
Nice game ^^
and completing it feels really satisfying XD
Very cool game! I loved how simple it is, and it's very polished!
I liked the final "4th wall break" game over screen x)
Congrats on the submission! It was nice playing it :)
it was a placeholder gor the game end event, but the last level must run something other, credits etc.
I liked the SFX a lot on the mouse. Made me use my brain, which is good!
Thanks! Particles make all 20% cooler 😎
took me a bit to figure out that the arrows matter, I'm not sure the reflecting really added anything.
solid concept, had fun with it
reflecting and rotating feel a bit keep pressing the button until you get the orientation you actually want, figuring out the correct path is a fun little activity...!
I actually likes the mechanis you made in this game, the effect you have when a line is being deleted/explode looks pretty neaet. I think the lines was a bit to scruffy, i think you should make them a little more smooth looking, also it would be cool if you could press a button/number to select the different lines so you dont have to move the move that much back and forth. All in all i like your idea with this game :)
Fun game, puts your mind at work! Really nice entry
What I wish I would have had is to select the pieces by keys "1,2,3"
Thanks! You are right, shortcuttung make the game much faster.
I see also the preselect tool for the entity: you can choose the type of entity with the mouse wheel, also with mouse wheel change the reflect/rotate values and then place the entity to the world.
Was not enough time for this and multiple tracks, multiple track colors.
Fun game! Very simple mechanics but with surprising complexity.
Game is tough but fun. Good head scratcher!
I hope that particles make it funnier!
I liked the music and found the puzzles fun once you got the knack of rotating _and_ flipping.