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(+1)

Very cool combat sim! There's the inevitable self-comparison with my own game which does something similar, and I have to say I love it that yours has the combat logs and implementation of gambits (I totally ran out of time to implement any of my conditional options that I wanted the player to have on my game)

Love the artwork and character names :)

Having an online component is super impressive to me, for a 10 day jam.

Congrats on your game's release!

(+1)

Thank you! Gambits were the #1 thing I wanted to implement. Big fan of Unicorn Overlord and I think the gambit system has a lot of potential as an autobattler!


I've done an online card game before + plenty of networking stuff at work, so implementing the online mode was the smoothest part of the jam! (~2 hours total to set up a simple python server with FastAPI + MySQL db and throw it on GCP)