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henrykeane

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A member registered Apr 16, 2024 · View creator page →

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click go brr thank you


Cool to see it was made in scratch!

click go brr thank you


Cool to see it was made in scratch!

Thank you! Gambits were the #1 thing I wanted to implement. Big fan of Unicorn Overlord and I think the gambit system has a lot of potential as an autobattler!


I've done an online card game before + plenty of networking stuff at work, so implementing the online mode was the smoothest part of the jam! (~2 hours total to set up a simple python server with FastAPI + MySQL db and throw it on GCP)

I like the world map! I appreciate the WIP pages, it gave a pretty good outline of what this game wanted to be. 

The audio is definitely one of its strong suits-- It's neat that my punches were sync'd to the music, and I think you have something that you could explore there when you implement the active skills-- (MUD + Rhythm genre???)

Great job!


-It seems like I can keep fighting the monster after reaching 0 hp.

-I don't see Mud School on the world map. Where's my home-town?!

Thank you so much for the constructive feedback!


I agree 100%. I wanted to show the character portraits and little sparks/vfx on attacks! Alas not enough time. I struggled with UI/placement this jam, there's a lot of info at once, so sizing/placing it reactively was awkward and time consuming. I'll be looking for (or making my own) library for UI. I tried LUIS and it wasn't for me.

The puzzles were satisfying when I knew how it worked and the minimal aspect was visually powerful. It felt like a puzzle box! Presentation overall is great.

I was also confused by level 1 (clicking+dragging)-- I see you addressed this in the comments, but adding a one-time notice in-game for level 1 or just mentioning it on the itch web page.

Thank you!

Very charming animations!


Looks like I get an error on Firefox (same as Jukio). It worked just fine on Brave though!

Uncaught DOMException: IDBDatabase.transaction: 'METADATA' is not a known object store name    checkCachedPackage https://html.itch.zone/html/13154443/0.1/game.js:168

Thank you! I always thought asynchronous autobattlers were neat. Implementing the client with LuaSocket was easier than I expected!

Thank you! I was hoping to get around to adding equipment/level ups between rounds in the Challenge mode, but there's only so much time in a week!


I used Cursor :) 

I hate UI and UI hates me, so I outsourced most of the widgets to AI-- at most, I handled size/placement. At first it was a static box just printing out the last 10 actions in my `allLogMessages`, but it did a pretty good job adding the scroll feature!

See attached.  Full code for my `widgets/scrollbox.lua` and the necessary code to use it in the simulation: `states/battle.lua` (see HUMP gamestate)

I might post the full source code later.

Coolant is OP! Heroes never give up!

I like the colors+patterns it creates when you get to bullet heaven territory. Would be cool to see a shader trail for the lasers or maybe another color thrown into the mix!

Really fun concept. Nice!

Beautiful presentation!

Nice! Is there a way to reset the level?

Nice! Its fun to bash into other planes

Sound effects + visuals are great!

I like Battery Man's smokes

My best score was 5.02!