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A jam submission

Async GambitsView game page

Submitted by henrykeane — 2 hours, 10 minutes before the deadline
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Async Gambits's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#642.8663.444
Mood#792.6813.222
Overall#922.2422.694
Audio#931.2021.444
Graphics#962.2192.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Very cool combat sim! There's the inevitable self-comparison with my own game which does something similar, and I have to say I love it that yours has the combat logs and implementation of gambits (I totally ran out of time to implement any of my conditional options that I wanted the player to have on my game)

Love the artwork and character names :)

Having an online component is super impressive to me, for a 10 day jam.

Congrats on your game's release!

Developer(+1)

Thank you! Gambits were the #1 thing I wanted to implement. Big fan of Unicorn Overlord and I think the gambit system has a lot of potential as an autobattler!


I've done an online card game before + plenty of networking stuff at work, so implementing the online mode was the smoothest part of the jam! (~2 hours total to set up a simple python server with FastAPI + MySQL db and throw it on GCP)

Submitted(+1)

cool game ^^

I don't really understand how the auto text battle work since it's ended too fast and many things happened at once

but I think adding character's animation while auto battle will make it better to understand

Developer(+1)

Thank you so much for the constructive feedback!


I agree 100%. I wanted to show the character portraits and little sparks/vfx on attacks! Alas not enough time. I struggled with UI/placement this jam, there's a lot of info at once, so sizing/placing it reactively was awkward and time consuming. I'll be looking for (or making my own) library for UI. I tried LUIS and it wasn't for me.

Submitted(+1)

Reminds me of old school newgrounds games in the best way!

Developer

Thank you!

Submitted(+1)

That's a really cool idea! I also think I one shot everthing or something! xD

I poison drained perma! I really like the idea I see there are also characters! I can't wait to see were you go with this!
The text based is cool but I believe a battle simulations screen with the character would look cooler!

Great job!


Submitted(+1)

I really like the idea of battle simulation :) This could be taken really cool places. What did you use to make the "text window" with the scroolbar when you are in the battle simulation?

Developer(+1)

Thank you! I was hoping to get around to adding equipment/level ups between rounds in the Challenge mode, but there's only so much time in a week!


I used Cursor :) 

I hate UI and UI hates me, so I outsourced most of the widgets to AI-- at most, I handled size/placement. At first it was a static box just printing out the last 10 actions in my `allLogMessages`, but it did a pretty good job adding the scroll feature!

See attached.  Full code for my `widgets/scrollbox.lua` and the necessary code to use it in the simulation: `states/battle.lua` (see HUMP gamestate)

I might post the full source code later.

Submitted(+1)

I totally agree with you, this was my first jam and i actually liked be in the feeling of not having enough time to do it all, which made me ultra focus on the core, even though it could have been fun to do it all :) Thanks for sharing your code :) 

Submitted(+1)

Whoa, neat concept! Love that it has an online component.

Developer

Thank you! I always thought asynchronous autobattlers were neat. Implementing the client with LuaSocket was easier than I expected!