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A jam submission

Production PlanView game page

Theme: "Plan"- A small little game I made for LÖVE Jam 2025.
Submitted by Astrodreadd (@IdontuseitIdc) — 6 hours, 32 minutes before the deadline
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Production Plan's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#553.0003.000
Overall#652.7382.738
Graphics#672.8572.857
Audio#692.2862.286
Mood#712.8102.810

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

Nice game, however the icons can be more readable.
Maybe first tutorial level: Just one belt, no enemies or infinity health just to learn how to play.

Add sound/visuals to show that you need to avoid flying parts.
How to restart after the death?

Developer(+1)

Thanks for the amazing feedback!! The tutorial idea is really good
I wanted to implenent level select and more vfx  but sadly didn't had enough time the deadline was due :/

I'm glad you enjoyed it! :)

Submitted(+1)

Really liked this one, played multiple times.  Great job!

Developer

Thank you very much! I'm glad you liked it!! :)

Submitted(+1)

Really liked this one, played multiple times.  Great job!

Submitted(+1)

Cute graphics, I like that the... thing... works like a claw machine, really fun. :) It would have been nice to have a restart option.

Developer

Thanks for the feedback! I'm glad you liked it! True sadly I didn't had much time to implement more stuff! :/

Submitted(+1)

So chaotic! Loved the idea!

Developer

Thank you very much for playing! I'm glad you enjoyed it! :)

Submitted(+1)

I thought the controls for the claw were really great. Cool game!

Developer

Thank you very much for playing! :))

Submitted(+1)

fun idea... wish the song was mastered louder/there was sfx for feedback but otherwise its neat....

Developer

Sadly I didn't have time to implement vfx, also I was afraid that the soundtrack would be too loud, and I didn't implement mute button so I though it the game might be unbearable to play so I lowered it a lot. I would like to believe that you said that because you liked the soundtrack in that case thanks!! xD

Thanks a lot for playing! :DD

Submitted (1 edit) (+1)

Nice idea ! I like how the casted shadow gives the player the feeling to fly, this and the elegant motion inertia :)

I don't know if it's my small laptop monitor but I sometimes add troubles recognizing the parts, maybe increasing their size and/or giving it color identity could help?
And congrats on making it for the jam !!

Developer(+1)

Thank you so much for playing! 

Yeah the truth is I added most of the contrast at the end, I probably had to make that contrast more intense, thanks for letting me know I will keep that in mind!! :D

Submitted(+1)

I also just started grabbing stuff haphazardly, listening to the tunes, and zoning out. Great game for hanging out!

Developer

Thank you so much for playing! I'm glad you enjoyed it! :)

Submitted(+1)

Silly me, I was picking up assorted stuff without realising I had to match the pattern. So much for reading the instruction manual before operating heavy machinery!

I can just imagine how much more "punishing" it could be with sfx whining at mistakes and hits. 

Congrats on the game's release!

Developer

Hahah thanks! Glad you enjoyed it! :DD

Submitted(+1)

Good fun and balanced challenge. Its begging for some retro sounds!

Developer(+1)

Thanks! True true! Didn't have time to add more stuff sadly!

Submitted(+1)

Really nice idea! It would be awesome with satisfying sound effects when picking up stuff :)

Playing your game, I was truly *hooked* (hehe, get it? because it's a claw, so... heh...)

Congrats on the submission, it was fun playing :)

Developer(+1)

Thank you very much!
You were *hooked* that was the point! xD

Sadly I didn't had much to implement more stuff and polish it in the end!

Submitted(+1)

Score: 2472! Nice game idea! Music and graphics were also nice. Wish there were some SFX, but it can be so hard to do in a game jam setting, heh! I liked that there were different rarities of stuff. GREAT job finishing the jam!!

Developer

Thanks you very much for playing dude!! :)
Yeah sadly I didn't have enough time at the end to add vfx and polish something thing here in there! :/

Submitted(+1)

I enjoy this quirky thing. The grabber movement is sluggish and  the colored outlines make it difficult to distinguishing between the objects sometimes, but the fundamentals here are solid.

Submitted(+1)

Really interesting interpretation of the theme; It makes me think a little bit of the mini game in Legend of Zelda: Link's awakening, but on a more chaotic level. I am not sure if I was pressing the wrong button, but the game seemed to either crash or not have a "return to menu" state after a game over. It would have been nice to have some sort of feed back (audio or visual) from getting hit; the player would flash as if damaged after collecting an item, so it was hard to tell if I had been hit by something.

Developer

Thanks! Yeah I wanted to add also 2 more levels, level selection, game restarting and had ideas for audio queues but didn't have the time to implement them! Thanks for the suggestions

Submitted(+1)

Really cool animations, I like it XD

and addition of Bullet Hell really make the game fun to play XD

Developer(+1)

Thanks for the rating!

I wanted to add more patterns and had to put a limit on how many bullets can spawn at a time, at some point it was a real bullet hell but was unplayable! xD

Submitted(+1)

impossible mode difficulty lol

I'm really glad that there's a limit on number of spawn bullets XD