Nice game, however the icons can be more readable.
Maybe first tutorial level: Just one belt, no enemies or infinity health just to learn how to play.
Add sound/visuals to show that you need to avoid flying parts.
How to restart after the death?
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #55 | 3.000 | 3.000 |
| Overall | #65 | 2.738 | 2.738 |
| Graphics | #67 | 2.857 | 2.857 |
| Audio | #69 | 2.286 | 2.286 |
| Mood | #71 | 2.810 | 2.810 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Nice game, however the icons can be more readable.
Maybe first tutorial level: Just one belt, no enemies or infinity health just to learn how to play.
Add sound/visuals to show that you need to avoid flying parts.
How to restart after the death?
Cute graphics, I like that the... thing... works like a claw machine, really fun. :) It would have been nice to have a restart option.
I thought the controls for the claw were really great. Cool game!
fun idea... wish the song was mastered louder/there was sfx for feedback but otherwise its neat....
Sadly I didn't have time to implement vfx, also I was afraid that the soundtrack would be too loud, and I didn't implement mute button so I though it the game might be unbearable to play so I lowered it a lot. I would like to believe that you said that because you liked the soundtrack in that case thanks!! xD
Thanks a lot for playing! :DD
Nice idea ! I like how the casted shadow gives the player the feeling to fly, this and the elegant motion inertia :)
I don't know if it's my small laptop monitor but I sometimes add troubles recognizing the parts, maybe increasing their size and/or giving it color identity could help?
And congrats on making it for the jam !!
Silly me, I was picking up assorted stuff without realising I had to match the pattern. So much for reading the instruction manual before operating heavy machinery!
I can just imagine how much more "punishing" it could be with sfx whining at mistakes and hits.
Congrats on the game's release!
Good fun and balanced challenge. Its begging for some retro sounds!
Really nice idea! It would be awesome with satisfying sound effects when picking up stuff :)
Playing your game, I was truly *hooked* (hehe, get it? because it's a claw, so... heh...)
Congrats on the submission, it was fun playing :)
Score: 2472! Nice game idea! Music and graphics were also nice. Wish there were some SFX, but it can be so hard to do in a game jam setting, heh! I liked that there were different rarities of stuff. GREAT job finishing the jam!!
I enjoy this quirky thing. The grabber movement is sluggish and the colored outlines make it difficult to distinguishing between the objects sometimes, but the fundamentals here are solid.
Really interesting interpretation of the theme; It makes me think a little bit of the mini game in Legend of Zelda: Link's awakening, but on a more chaotic level. I am not sure if I was pressing the wrong button, but the game seemed to either crash or not have a "return to menu" state after a game over. It would have been nice to have some sort of feed back (audio or visual) from getting hit; the player would flash as if damaged after collecting an item, so it was hard to tell if I had been hit by something.
Really cool animations, I like it XD
and addition of Bullet Hell really make the game fun to play XD
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