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kveg

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A member registered Jul 08, 2023 · View creator page →

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I enjoyed not number get big but saw get big. Lots of fun.

This is definitely my favorite so far. It is indeed, a full game. The theme was cohesive, made a lot of sense and was silly and fun. 100/10

lol I didnt even think of the backwards controls. Im screenshotting this as I feel like a lot of common sense goes out the window when I am the only one looking at a project the whole time haha. Thank you for the feedback!


There was a plan to have the pattern show up somewhere but the game was "functional" and everything at 2am the day of the game jam so I just called it there. I do agree that that would be a nice feature to help things make a little more sense.

haha nah it was on me. I kept hitting reset and then made the same mistake over and over again.

This is one of those times where I wonder if I am even good at games. I had the same blocks come at me like 10 times in a row in an attempt to not die and it took me so long. I loved the overall vibe. The colors are wonderful and the art is grand. Great work!

Thematically very cohesive. I kind of zoned out and just kept playing until I could barely see the arrow flying around the wheel. 
On like round 9 or so when big crocodile man came out, he just healed himself, not attacking even once. There are some enemies that dont really do anything so it becomes a bit of a trivial fight. That is my only gripe. This game is a lot of fun!

This was a good time. The overall aesthetic and timing of the music coming in was really nice. I am surprised to hear this is your first game. Excellent work!

Artwork is so charming and fun. The music is super interesting albeit a short loop, it fits the nature and vibe of the game. I am a fan. Well done puzzle crafting with the different upgrades. It made the same little level feel super deep.

I think this is a good idea, however the rng as well as limited track tile variety makes the game fairly one note. If you just reroll until you can make a circle and put your car on the inside everytime you cannot lose. I do love the idea though, I had a good time playing.

Vibes are immaculate. Love the aesthetic and chip tune style. You can start getting into chaos mode (which is great) but not so far in that you dont know what is going on. I LOVED this game. Beautiful job.


Also, getting the gun switches after every kill and then the bouncing bullet power up were an extremely fun combo.

Hilarious artwork. Im glad the chef with the bathroom emergency took off because that could cause a hazardous eating environment for the patrons. Just like I did when I gave them the wrong food over and over again until I realized, oh yeah, I have to select which kind of food to give them. Great work, great jam, great bathroom emergency.

Hey planning has always been something I struggle with so I lost pretty handily a few times at this. I made it to the third round though so you know, not the worst, unless thats mega easy then forget I said anything. 
The artwork is slick, autobattlers are fun, makes me want to try my hand at something similar. Hell yeah great job.

Hey this is an extremely fun idea and an excellent jam entry. The sound effects were goofy and fun, the spritework and colors were enjoyable to look at. Great work!
SPOILER ALERT FELLAS - - - you dont have to fight anything if you dont want to. Pacifist run is possible. 

Hey love a sokoban type beat or whatever its called. Loved the music and sfx. 

Hey this was an incredible time. The little dudes animations are so satisfying, the boss fight was fun. Id love to see this idea expanded upon.

This is a challenging time. A little more feedback on the spike collision would be slick. I am currently just slamming myself into them over and over in a nonstop loop lol. But excellent job!

Love the art. Love the music. Could play for the rest of my life. Hell yeah. Favorite of the jam.

Train Planner deserves all of the hype. Wonderful time.

Does what it is trying to do very well. As a big time typing enthusiast I loved it a lot. I made a mistake and it nearly scared me to death. 10/10 would mistake again.

Lots of fun. Loved the sound effects and the music was slick. Pretty easy but I found myself enjoying the ride the whole way. Sometimes I just want to scratch my brain and this did the trick. 

Super impressive just in general but especially that its a jam entry. Super unique and a great time! 

(ALSO for that guy who commented about not putting rooms in the air, I loved that part. I put a couple rooms together on the ground like a normie and then started living my dreams and created sky castle)

Super impressive just in general but especially that its a jam entry. Super unique and a great time! 

(ALSO for that guy who commented about not putting rooms in the air, I loved that part. I put a couple rooms together on the ground like a normie and then started living my dreams and created sky castle)

I also just started grabbing stuff haphazardly, listening to the tunes, and zoning out. Great game for hanging out!

The writing portions were fun and hilarious. The game is really hard or I am bad haha. Great job!

The writing portions were fun and hilarious. The game is really hard or I am bad haha. Great job!

Hey thanks for taking a look. This was my first Love project and second game jam. They have been great for learning a ton of stuff but I overestimated how many things I could learn given the time frame haha. The "gameplay" is just walking around and hitting spacebar on some stuff with varying effect right now. It took all of the time I had available working on this to implement a system to move the camera/map, animate a player and figure out collisions. So its not really a game at the end of the day but a documented learning experience haha.