I enjoyed not number get big but saw get big. Lots of fun.
kveg
Creator of
Recent community posts
lol I didnt even think of the backwards controls. Im screenshotting this as I feel like a lot of common sense goes out the window when I am the only one looking at a project the whole time haha. Thank you for the feedback!
There was a plan to have the pattern show up somewhere but the game was "functional" and everything at 2am the day of the game jam so I just called it there. I do agree that that would be a nice feature to help things make a little more sense.
Thematically very cohesive. I kind of zoned out and just kept playing until I could barely see the arrow flying around the wheel.
On like round 9 or so when big crocodile man came out, he just healed himself, not attacking even once. There are some enemies that dont really do anything so it becomes a bit of a trivial fight. That is my only gripe. This game is a lot of fun!
Vibes are immaculate. Love the aesthetic and chip tune style. You can start getting into chaos mode (which is great) but not so far in that you dont know what is going on. I LOVED this game. Beautiful job.
Also, getting the gun switches after every kill and then the bouncing bullet power up were an extremely fun combo.
Hilarious artwork. Im glad the chef with the bathroom emergency took off because that could cause a hazardous eating environment for the patrons. Just like I did when I gave them the wrong food over and over again until I realized, oh yeah, I have to select which kind of food to give them. Great work, great jam, great bathroom emergency.
Hey planning has always been something I struggle with so I lost pretty handily a few times at this. I made it to the third round though so you know, not the worst, unless thats mega easy then forget I said anything.
The artwork is slick, autobattlers are fun, makes me want to try my hand at something similar. Hell yeah great job.
Super impressive just in general but especially that its a jam entry. Super unique and a great time!
(ALSO for that guy who commented about not putting rooms in the air, I loved that part. I put a couple rooms together on the ground like a normie and then started living my dreams and created sky castle)
Super impressive just in general but especially that its a jam entry. Super unique and a great time!
(ALSO for that guy who commented about not putting rooms in the air, I loved that part. I put a couple rooms together on the ground like a normie and then started living my dreams and created sky castle)
Hey thanks for taking a look. This was my first Love project and second game jam. They have been great for learning a ton of stuff but I overestimated how many things I could learn given the time frame haha. The "gameplay" is just walking around and hitting spacebar on some stuff with varying effect right now. It took all of the time I had available working on this to implement a system to move the camera/map, animate a player and figure out collisions. So its not really a game at the end of the day but a documented learning experience haha.

