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The Plan for Klepton 6's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #48 | 2.894 | 3.300 |
Mood | #49 | 3.157 | 3.600 |
Gameplay | #50 | 3.070 | 3.500 |
Overall | #56 | 2.872 | 3.275 |
Graphics | #90 | 2.368 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the game XD
it reminds me of 60 seconds! game where you manage resources/rations, get events until you get some ending
I really like that you had tips on your game's page to get a new player started. I would have been totally lost on how to spend the credits. This is the kind of game I enjoy playing!
What would have helped me in making decisions would be some simple (can be small, iconic) display of my crew's current vitality and rest when the choices come up. Feels like I would be making a better, educated choice since I do foget the crew's state.
Congrats on the game release!
Reminds me of Oregon Trail in some ways, the best ways!
like the idea a lot.
wish I could see the crew stats while picking an option, would make it more of an informed choice (unless you can and I just dont know how).
The only truly variable stat, the skill, is what is shown. They all have 3 rest and 3 vitality which dictate water and food use respectively. I wanted them to have more stats and more synergies and more ship systems to interact with but I had more ideas than time.
literally died at AU: 198, because of water management, and because I didn't want anyone to die, I should've used more vitality X_x
Cool game were you manage your crew, I read your game page that you had more Ideas and I would like to see them in the future if you plan to continue with the project! :)
Oh no, my crew is entirely management :D
Yeah, that can happen unfortunately. The Leadership skill does have it's merits, just don't spend too much time around the water cooler. They'll start to want TPS reports.