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Really interesting interpretation of the theme; It makes me think a little bit of the mini game in Legend of Zelda: Link's awakening, but on a more chaotic level. I am not sure if I was pressing the wrong button, but the game seemed to either crash or not have a "return to menu" state after a game over. It would have been nice to have some sort of feed back (audio or visual) from getting hit; the player would flash as if damaged after collecting an item, so it was hard to tell if I had been hit by something.

Thanks! Yeah I wanted to add also 2 more levels, level selection, game restarting and had ideas for audio queues but didn't have the time to implement them! Thanks for the suggestions