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A jam submission

LOVE YAMSView game page

Submitted by SETTORB — 5 minutes, 47 seconds before the deadline
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LOVE YAMS's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#323.3333.800
Overall#493.0263.450
Graphics#523.0703.500
Mood#612.9823.400
Gameplay#702.7193.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I really like the graphics, animation, sound, music... very cool on the dice roll effect.

My gameplay isn't that great though, as I'm not too familiar with the rules and the use of the tables. 

Congrats on the game's release!

Submitted

almost got really lucky XD

but I don't know much combinations of rolling a dice so I don't know how to play it

I wish there's a video or something to explain it

by the way, dice rolling animation is really good

Developer (1 edit) (+1)

Thank you for playing !

The probability of getting a yams (5 identical dice) in 1 roll is 0,077% :)

yes I plan to do a tutorial.  You have already the help with a tooltip when your mouse is over a combination name on the first column. Some combinations are poker combinations.

Submitted

I haven't played the original game, it seems simple and really fun!

I really loved the effect when you roll the dice and they change number-face it's really smooth and enjoyable!

Submitted

love to throw dice.

ive never played this variant of yahtzee before but I like it. takes a long long time to finish a game though.

Developer(+1)

It is a very local variant I played when i was a kid in the area I grew up, nothing official, but I like it there is a kind of strategy. 

Yes I agree a game is too long, in the future  there will be events other than throwing the dice and filling the grid and a system in balatro style in which you will have to set things on the grid and try to make combos. 

Thank you for playing !

Submitted

This is so chill, I love it. The 2d dice rolling is so nice.

Only problem is you sometimes get some unsatisfying rolls where they don't change, and it's also possible to roll them into space.

I'd love this on my phone. I think all it'd need is a place to touch to throw the dice, and a confirm button on the score sheet so you can touch to get the mouseover help

Developer(+1)

Thank you for playing and your motivating comment !

Yeah I have to rework the parameters of the force making the dice roll, so that even a very little force is still enough to make the dice rotate and change value.

 But you have to consider the positionning of the mouse, relatively to the dice. If the mouse positionning is equal or close to the dice level, the force will only make the dice translate on 1 x axis. I am trying to implement a kind of physical wave generated at the mouse positionning.

Very good idea the confirm button for mobile dev thank you !

Submitted

Thanks for the comment, I have also played your game, here is what I enjoyed:

- The mechanics of rolling the dice
- The doodle style graphics
- I like the fact that there is a "little straight" hehe

What I enjoyed less:

- I think the game would have had more charm if it was in the style of a black and white mood
- The roof tiles on which the dices sit could have been something else :D


All in all, I think this is a good entry especially that you mentioned you are a beginner

Much love,
Zyth

Developer

Thank you for your comment. Yes you are right the tiles are very basic and generic. My goal was to set different environment with different physics (gravity, rebunds,...) but the time was running out (I uploaded my submission 5 minutes before deadline :))

Developer(+1)

I have rebuilted and reuploaded the files. Now there is a windows exe and love exe. It should work ! Let me know. 

I made the builds with the ovaltutu template. Is is very handy. 

I tried a HTML build to play directly en browser but I there is a problem : "The Cross-Origin Policy is not configured properly". Wille try to figure it out. 

Thank you guys for the help. 

Submitted(+1)

Managed to get the game working by unpacking it and running the main.lua directly. It's quite calm and relaxing with the music and colourful background.

Developer

Yes I have seen this problem :( 

It must be a problem in the building process...very weird

I have an other link to download the game, it should work by dropping yams.zip one the love exe : https://settorb.itch.io/yams

Thank you for your comment. 

Submitted

This still didnt work for me. Why dont you try to rebuild it and reupload it ? 

Make .exe file (source: https://github.com/LazerLars/inLove2d)
https://love2d.org/wiki/Game_Distribution

  1. Add love.exe to your repo
  2. Zip all files your project
  3. Rename filename.zip to -> .love
  4. Open dir in cmd and run command:
    4.1) copy /b love.exe+yourGameFileName.love theNameOfYourExeFileForYourGame.exe
    OR if cmd dont work directly with that command try in powershell, that often does the trick then
    x) Or open powershell and run command:
    x) cmd /c "copy /b love.exe+yourGameFileName.love theNameOfYourExeFileForYourGame.exe"
Developer

Thank you !

It drives me crazy... i follow all the steps and I get a no games when I launch the exe 

Submitted

I get this error when pressing "new game" :

Error

Could not open file assets/font/QuickPencil-Regular.ttf. Does not exist.

Traceback

[love "callbacks.lua"]:228: in function 'handler'

[C]: at 0x7ffa5c342bb0

[C]: in function 'newFont'

src/yams/yams.lua:44: in function 'load'

src/menu.lua:100: in function 'mousepressed'

src/game.lua:101: in function 'mousepressed'

main.lua:58: in function <main.lua:57>

[love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144>

[C]: in function 'xpcall'

Submitted (1 edit)

I was able to get it working by unzipping the .love file, renaming assets/Font -> assets/font, and rezipping.

Developer

Oh thank you for the information !