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SETTORB

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A member registered Feb 21, 2025 · View creator page →

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Thank you for playing !

The probability of getting a yams (5 identical dice) in 1 roll is 0,077% :)

yes I plan to do a tutorial.  You have already the help with a tooltip when your mouse is over a combination name on the first column. Some combinations are poker combinations.

Cool ! Curious too see you code for the AI handling. Nice work !

Cool ! Curious too see you code for the AI handling. Nice work !

Wario vibes !

I have also used this template for my builds but I have a bug on the HTML build, the game is not rendering : "The Cross-Origin Policy is not configured properly". I will figure it out but the template is very powerful, very handy. 

Very interesting, quite challenging and suits the theme very well. I Like the sound design too, did you use samples with pitching effects or are they sounds generated inside your code itself ?

It is a very local variant I played when i was a kid in the area I grew up, nothing official, but I like it there is a kind of strategy. 

Yes I agree a game is too long, in the future  there will be events other than throwing the dice and filling the grid and a system in balatro style in which you will have to set things on the grid and try to make combos. 

Thank you for playing !

Thank you for playing and your motivating comment !

Yeah I have to rework the parameters of the force making the dice roll, so that even a very little force is still enough to make the dice rotate and change value.

 But you have to consider the positionning of the mouse, relatively to the dice. If the mouse positionning is equal or close to the dice level, the force will only make the dice translate on 1 x axis. I am trying to implement a kind of physical wave generated at the mouse positionning.

Very good idea the confirm button for mobile dev thank you !

I wish I could try this game on my android phone as the android symbol is here but couldn't make it work. Is there a specific action to do ?

Thank you for your comment. Yes you are right the tiles are very basic and generic. My goal was to set different environment with different physics (gravity, rebunds,...) but the time was running out (I uploaded my submission 5 minutes before deadline :))

610. Need a dessert. 

You made the music ?

I know the feeling. I am a beginner in game development too, but also in development in general.So many things to learn. The building and publishing processes are way more complicated than I thought. 

Nice !

Nice. I thik the speed af the balls should increase way more with the levels

I wish I could play this game but when I run it brings me to an other game I played earlier. It seems that several people got this problem, which seems to come from the website. 

Yeah very good idea

Yeah me too ! I have an other game (a game in which I have to click to set a bpm). I tried to upload my game with a html build and it also leads me to that other game. 

love the music. Remind me the 90's japanese ambient music

level 2 is one of the deepest mystery of humankind

I have rebuilted and reuploaded the files. Now there is a windows exe and love exe. It should work ! Let me know. 

I made the builds with the ovaltutu template. Is is very handy. 

I tried a HTML build to play directly en browser but I there is a problem : "The Cross-Origin Policy is not configured properly". Wille try to figure it out. 

Thank you guys for the help. 

Oh thank you for the information !

Thank you !

It drives me crazy... i follow all the steps and I get a no games when I launch the exe 

Yes I have seen this problem :( 

It must be a problem in the building process...very weird

I have an other link to download the game, it should work by dropping yams.zip one the love exe : https://settorb.itch.io/yams

Thank you for your comment.