Today marks the launch of Garden Street! This is a fun gardening game that will be constantly updated with more plants, new features and unique gameplay! But currently contains the basics of a simple, but relatively exciting game for a few minutes to play, it's a simulation game with currently 5 plants!

Play at > https://bill-the-ball.itch.io/garden-street
Bill The Ball
Creator of
Recent community posts
What doy you mean the mouse movement is janky? It's perfectly aligned to your mouse, and is a pretty good control scheme, but did you manage to have any bugs with it?
The trail is bugged has been a known problem that is just due to a weird web build, but there shouldn't really be a story in a game like this.
The high score should also be incredibly difficult the longer that people go, just some people are naturally good enough to avoid the theoretical greater difficulty of later in the game, so I may need to adjust the curve slightly.
Glad you still liked it, hopefully it was still fun for you even without these issues, might I ask what score you got though?
Thank you very much for this feedback! 30 Points is amazing, so likely you didn't keep going just due to already having a really good high score, in a high score based game. Though I would like to respond to your issues.
1. The hitboxes are actually a tad bit smaller than the actual images, though seeing as multiple people have complained I will shrink them.
2. The trail was actually a bugged that happened right at the end due to the web export, but in the testing it was working.
3. Honestly without the trail, I do very much so agree with you. It was really the main way I made it feel good in testing and without it, it really does numb the experience.
4. Honestly people have been using the pause in a similar fashion to that (something I did encourage by calling it dodge down in the description), but I do understand what you mean, I honestly did want it to be as simple as it was.
5. The 30 seconds of gameplay to experience the whole game is very reasonable, but for a Jam, most people aren't likely to play for more than a few minutes, it was also with a "lack of variety" just due to me not really knowing how to add good variety, more enemy types is just the same game but with slightly more, and that didn't feel all too creative.
6. Yeah visually I didn't really have a style till the very last minute, which made it very difficult to do it well, but I just tried to keep it as simple, and as clean as possible, but yes that is a point I should've improved on.
Honestly I feel like a pretty major reason you also didn't have that much fun was just due to scoring well at the start, it's a game meant to challenge you, and getting 30 points in the first few runs kind of fights that purpose, but I can completely, or partially agree with you on all of these ideas, thank you so much for rating it honestly, I hope to make it more enjoyable for my next game!!
Neat seeming game, but for me at least, and not sure if anyone else had this happen, the camera was CONSTANTLY turning ever so slightly to the right, and made it terrible to play (Basically unplayable), also the game when turning with a box in your hand kind of slid you across the floor, which seems like a strange decision, but this game seems neat enough honestly, and just difficult enough to be fun!
Yeah, that was actually my high score, and I realized how good it was to add it since in the end it does encourage people, and I'm planning to add a leaderboard as well in the description, so have fun trying to beat it, also glad you liked the itch page, I actually just revamped it a few minutes before that comment lol
This is one of the better games enjoyment wise I've played, but the controls do feel a bit stiff honestly with how it moves, also the timer felt wayy too short in some levels. I'm all for a somewhat difficult platformer, but this game just felt like it was difficult for not the best reason, it probably could've been improved by focusing more on the puzzles, because they were actually somewhat fun!
This game truthfully doesn't really look all that great, the audio feels a bit tiring, the movement is kind of slow, you describe very little of what actually happens in any sort of way, it's difficult to tell if your attacking or being hit, and doesn't really feel all that polished to be honest. I really am not trying to be mean, these are just things I personally really thought brought the game down, but it's a good enough room generation mechanic, but honestly a bit more text to explain what's the difference between the weapon, working on the art maybe for a good bit longer, and pitch shifting the audio could all be great additions




