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(1 edit) (+1)

yeahhh, pretty much 99.9% of feedback we got were already planned features/planned QoL but couldn't be done due to time constraints (we didn't even have time for a proper playtesting phase at all),,,,

turns out doing 3D in love 2D might have been a lot to do lol... but I'm still proud of what each of us managed in the timeframe ^w^

thank you for trying out our game!!