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Elfamir

62
Posts
4
Followers
5
Following
A member registered Feb 06, 2024 · View creator page →

Creator of

Recent community posts

Congratulations on completing this project! This tutorial has been a great source of knowledge and inspiration :)

Wow, I think that’s the highscore. I might have to work a bit on balancing! :)

Fun crazy chaos. i think this sums it up! Great job on this game, congratulations!

Amazing polish! The game is super pretty and I loved the humor. I found a few bugs but reading in the comments it looks like you are aware and have already fixed them in future releases. So I only have to say, good job!

Best part is now I have the most random note file in my computer…

P.S. nice to see other italians joining in the Jam!

I love the art and the shader you used! The boss hitboxes might need some tuning, it seamed to me that I would hit them when they were too far away. Regardless it’s a fun game, I like the idea of only battling bosses!

Fun game, it gets quite chaotic in a good way! I love how the totally reasonable cheeseburger in the tutorial is followed by unhinged recipes like: Cheese, Cheese, Bun, Tomato, Tomato!

Nice game! I enjoyed the art style and atmosphere! it got a little repetitive after day 20, but I still enjoyed getting to the end and seeing that my town survived.

Congrats on completing the game jam, it’s an impressive 72H project!

So good! Simple mechanics with great puzzles. the art is memorable and the sound is great.

I particularly enjoyed how the movement was in rhythm with the music; I found myself dancing to the beat of the puzzle while chanting for the little duck in a hat to complete the level! :)

Cool game, full 3D is very impressive! I liked the puzzle and the comedy of the setting.

FIY, I also was not able to run the game locally due to the big black screen. I then managed to play it using Edge

Cute game! I like your implementation of the theme “Plan”. Congratulations on completing the game jam!

That is very nice of you to say, I’m glad you enjoyed the game. Thank you for the kind words and the encouragement!

Waaaay too hard for me, but that is a me issue! The game is great, gameplay is clear, visuals are cool, and the audio really enhances the atmosphere. Overall great polish! I was particularly impressed by the shaders

Wow, that sounds like a cool project. The addition of some graphics could help some the immersion without diluting the text base experience!

Fun game! The art style is very nice, and the constant addition of new mechanics to the levels was well execute!

This was very fun, great job! The game is polished in all aspects and you even produced 15 levels. Plus the character is such a cutie pie!

Fun game. I particularly loved the mowing minigame!

The UI is pretty cool, I didn’t grow up with this style of games, but I still found it interesting. The sound track is amazing, and it looks like the game has a bunch of systems already developed, and maybe more planned for the future that could be cool!

Congratulation on this fun game!

I am happy you liked it!

The idea of giving more context and information about what risks lie ahead is very good. I wanted to add equipable items, maybe some items could give you more information about what is to come!

It was a little hard to figure out the tech progression tree, but when I got it, it was pretty cool. Amazing scope for a game jam, plus I was hypnotized by the camera movement along the planet orbit!

I think this game has some cool potential, I would like to try it again if you come back to it in the future!

I got sucked in to the game for longer than I realized! Some sound effects would add a lot the the experience, but besides that, I think you have a cool game on your hands!

I enjoyed this more than I like to admit for a game about turning pedestrians into a bloody pulp! :) I want to give you props in particular for the sound design and the comedy!

I think I tried the original post, the file was marked as version 1.0.0

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I really liked this game. The puzzles are fun and perfectly in theme! I thought the art was very pretty and helped the atmosphere. Some sound effects during the battle would have helped the immersion, but besides this no complaints. I will be going back to this game to complete the levels I didn’t get to!

Yes, bulk buy was on the todo list but I ran out of time. I will add it in the future! More information about the classes is definitively good advice. Anyway, I am glad you enjoyed it!

There’s a lot of good ideas here! I liked having to plan where to send my fish based on their speed. This could be expanded to give fish different “powers”. Also, for some reason, I empathize with the sad fish XD

I had a hard time figuring out how the “web mechanic” worked. When I finally got it, though, it was fun.

I love the atmosphere, both the visuals and sounds are spot on!

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Fun game, I particularly like the wizard’s look and the sound design is pretty cool!

As I mentioned in the jam submission page, i really like this game! I also wanted to share the first level I completed :)

Fun idea, it fits great with the theme!

I LOVE this game! It took me a while to figure out how signals work. Never the less, I kept coming back. The game mechanics are cool, mood is so relaxing and pleasant, the animations lively, and the music is spot on!

5/5 I recommend it!

Cool game, it’s fun to play, congratulations! That pixel-art is on point, i really enjoyed the art and sound design!

Cool puzzle mechanics. It as fun to play around with different possible paths. Also, the music was so relaxing. I did get stuck at the third level, but that might be a skill issue on my part! :)

Well, this is incredibly high praise. I am glad you enjoyed it!

Thank you for the king words!

I do plan on further developments. There are a couple of mechanics I didn’t have the time to implement, but really want to get in the game!

Fun concept, sick art, great vibes!

I really like the game, it’s amazing you guys made it as a gamjam entry!

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I like this game, I found it really fun! As mentioned by others it needs a way to rapidly reload the level.

Having said that, I think the controls are very good and the escalation was really satisfying, especially the distortion at the end. It caught me off guard when I started devouring the level and by the end of it i had a huge grin on my face! :D

No t much to say, I LÖVE this game! The concept, the puzzles, and the art style, A+ across the board. Plus, those sound FXs, simply amazing!

Only suggestion might be some simple background music, but this is really a nitpick.

I have not completed all levels due to lack of time, but I’ll be back!

I really like this concept for a puzzle-platformer, and congratulations on the level design. I definitely got the “ah-ha moment” when figuring out the solution!

It did take me a long time to figure out how the shifting controls worked and how the energy was being consumed, but the puzzle solving kept me trying to understand it.

I also would have enjoyed a little more of a platforming challenge to complete the gameplay. But overall a fun game!

You bring up a good point with the tutorial! I intend to update a little the game, and introducing a tutorial run could definitely improve the experience.

I’m glad you like the atmosphere! :)

Thank you for this feedback!

The F and C stand for Food and Cost, they indicate how much food will be consumed each turn and what the initial cost is to add a party member. I will update the description to make this clearer!

At the moment the only difference between the classes is the amount of initial life and food consumed. I intended to implement a basic rock-paper-scissor battle component, but I ran out of time in the gamejam; I will be adding this in the future!