Congratulations on completing this project! This tutorial has been a great source of knowledge and inspiration :)
Elfamir
Creator of
Recent community posts
Amazing polish! The game is super pretty and I loved the humor. I found a few bugs but reading in the comments it looks like you are aware and have already fixed them in future releases. So I only have to say, good job!
Best part is now I have the most random note file in my computer…

P.S. nice to see other italians joining in the Jam!
It was a little hard to figure out the tech progression tree, but when I got it, it was pretty cool. Amazing scope for a game jam, plus I was hypnotized by the camera movement along the planet orbit!
I think this game has some cool potential, I would like to try it again if you come back to it in the future!
I really liked this game. The puzzles are fun and perfectly in theme! I thought the art was very pretty and helped the atmosphere. Some sound effects during the battle would have helped the immersion, but besides this no complaints. I will be going back to this game to complete the levels I didn’t get to!
I like this game, I found it really fun! As mentioned by others it needs a way to rapidly reload the level.
Having said that, I think the controls are very good and the escalation was really satisfying, especially the distortion at the end. It caught me off guard when I started devouring the level and by the end of it i had a huge grin on my face! :D
I really like this concept for a puzzle-platformer, and congratulations on the level design. I definitely got the “ah-ha moment” when figuring out the solution!
It did take me a long time to figure out how the shifting controls worked and how the energy was being consumed, but the puzzle solving kept me trying to understand it.
I also would have enjoyed a little more of a platforming challenge to complete the gameplay. But overall a fun game!
Thank you for this feedback!
The F and C stand for Food and Cost, they indicate how much food will be consumed each turn and what the initial cost is to add a party member. I will update the description to make this clearer!
At the moment the only difference between the classes is the amount of initial life and food consumed. I intended to implement a basic rock-paper-scissor battle component, but I ran out of time in the gamejam; I will be adding this in the future!




