Great game, but it gets a bit repetitive over time even with the small differences in the level. The graphics are definitely it's stronger aspect, they look really nice.
Weeppiko
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Interesting idea, but I don't think it works that well with such a tiny viewport, even with the mini map I felt lost on how to navigate through it to find the enemies. Some of the controls are strange, and the way the POW level works doesn't make much sense, you just waste time by doing a trial and error to set it to 10. It would be better to simply let the player to adjust it manually or have it to be always cycling and the player to timing when to press to shoot the ball (like how Lunar Pool on NES does).
Unfortunately I couldn't get past the second level. The game looked so fun at the first level, but then the timer and the score requirements started to play against each other. Going too fast makes you miss stuff and not getting enough points at the end, trying to slowdown to hit stuff makes you waste time. So instead of fun it quickly becomes a bit frustrating. Besides that, the destruction aspect is so much fun and the music is such a banger.
I was thinking that some of those pattern were unfair until I'm remembered I could jump lmao. With more work and more diverse patterns and bosses this can be a really fun bosh rush game. It is really great overall, only missing music. It also seems that the game is using the wrong resolution, the subpixel rendering becomes more obvious when the sprites get rotated and scaled.
This one is interesting, is a very simple game, but it doesn't control very well with the difficulty that is given to the player (requires precise movement but can't move diagonally), and the collision sometimes play against the player. There are moments where moving towards a wall push the player to one of it's sides, putting the player right in the direction of an enemy. I was able to reach stage 3 but stopped as soon as i saw that enemy that shoots the wavy pattern balls. Besides that it does feel like an early NES game, and the music is really good.
Thanks for playing it lmao. The game ended up being harder than I wanted it to, part of it is due to the screen size, but it was also too late to try to balance it better. About the Dracula, to avoid the balls you're supposed to jump the ones coming from below and crouching to avoid the ones coming from above. But I'm glad that you enjoyed it.
This one is interesting, but i felt that controls could a bit better (e.g. not need to select the same piece again if i want to place more of the same). I didn't got too far either since an enemy placement got me kind of stuck trying to figure out how to pass it but having to wait every time to get there and dying right away.
Very solid Zelda clone, really got it's vibe and the music is good too. I did not went much far i think and had some anomalies like getting stuck on the wall, or getting enemies or the yoyo to get stuck, falling multiple times on the same hole (not sure if it was only the animation) and infinite firecrackers (which i don't know if it was intentional or not).
Right, I don't know how to make the game work on a Mac as I don't have one to test, the build is only for Windows, but I managed to make a browser version of the game here: https://eliasjosue.itch.io/bloodstabbed-web






