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Weeppiko

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A member registered Aug 18, 2019 · View creator page →

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Great game, but it gets a bit repetitive over time even with the small differences in the level. The graphics are definitely it's stronger aspect, they look really nice.

Interesting idea, but I don't think it works that well with such a tiny viewport, even with the mini map I felt lost on how to navigate through it to find the enemies. Some of the controls are strange, and the way the POW level works doesn't make much sense, you just waste time by doing a trial and error to set it to 10. It would be better to simply let the player to adjust it manually or have it to be always cycling and the player to timing when to press to shoot the ball (like how Lunar Pool on NES does).

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Great game, felt a bit harsh on the hazards aspects though. I liked the Klonoa style gameplay, it was really well done. Unfortunately I managed to get stuck here on this part and had to restart the game.


Unfortunately I couldn't get past the second level. The game looked so fun at the first level, but then the timer and the score requirements started to play against each other. Going too fast makes you miss stuff and not getting enough points at the end, trying to slowdown to hit stuff makes you waste time. So instead of fun it quickly becomes a bit frustrating. Besides that, the destruction aspect is so much fun and the music is such a banger.

As opposed of the theme i got lucky and finished it with only 15 rolls lmao. The gameplay itself is not interesting by any means, but I really love the number shaped monsters.

I was thinking that some of those pattern were unfair until I'm remembered I could jump lmao. With more work and more diverse patterns and bosses this can be a really fun bosh rush game. It is really great overall, only missing music. It also seems that the game is using the wrong resolution, the subpixel rendering becomes more obvious when the sprites get rotated and scaled.

This is really sick. My only complaint is that maybe the B button could be used to rotated the character as it seems it went unused during gameplay. Other than that, everything is so cool about this, it looks so beautiful, sounds so nice and play very well.

Oh, you're supposed to use J and K when using WASD for movement, the X and Z is for when you're using the Arrows

This one is interesting, is a very simple game, but it doesn't control very well with the difficulty that is given to the player (requires precise movement but can't move diagonally), and the collision sometimes play against the player. There are moments where moving towards a wall push the player to one of it's sides, putting the player right in the direction of an enemy. I was able to reach stage 3 but stopped as soon as i saw that enemy that shoots the wavy pattern balls. Besides that it does feel like an early NES game, and the music is really good.

What was your issue with the controls?

About the LoveJS export, it is mostly a matter of being aware of the limitations. This game was written focused for a web export, so it was completely straightforward.

You nailed the NES feeling, it really does respect the limitations, but I didn't find the gameplay itself very enjoyable or fun at all unfortunately.

This one is really fun lol

This one is really awesome. Feels like it is inspired by The Guardian Legend with the mix of shmup with a topdown action game. Everything fits the NES style accurately.

Thanks for playing it lmao. The game ended up being harder than I wanted it to, part of it is due to the screen size, but it was also too late to try to balance it better. About the Dracula, to avoid the balls you're supposed to jump the ones coming from below and crouching to avoid the ones coming from above. But I'm glad that you enjoyed it.

LÖVE 11.5,  Windows 10

idk what this game is doing, but it starts to lag after a few seconds then the snake just dies on it's own, i can't really play it

This one is really good, i liked the idea, with more polishing this can be a really cool game.

Good puzzle game, but it got too hard a bit too quickly

I like the vibe but did not managed to do anything at all, just got stuck dying on the first enemies

This one is interesting, but i felt that controls could a bit better (e.g. not need to select the same piece again if i want to place more of the same). I didn't got too far either since an enemy placement got me kind of stuck trying to figure out how to pass it but having to wait every time to get there and dying right away.

Very creative take on sokoban, though I don't have the mental capacity to pass through the later levels. The only issue I had is that the "Recording" effect started to felt uncomfortable after some levels.

This one is really well made, the graphics looks beautiful and the sounds are nice.

Good remake of sokoban, and I love the graphics simplicity here.

Egg

Thanks for playing. Also, it is strange how the game is running a lot slower in your video, it is not supposed to run like that.

"I suppose the endless and lonely expanse of space is somewhat spoopy." That really deserves a 5 stars on the interpretation of the theme.

Everything looks and sounds fine, but I couldn't really do anything in the game. The ghost would simply prevent me from doing it, either by chasing me leaving no chance to interact with stuff or by killing me in the middle of a dialog with no chance to escape.

I don't have much to say that other people didn't already, but it looks promising, the character is really cute and very well animated

Not exactly my type of game, but it was really interesting, and the art is also very cute.

Very solid Zelda clone, really got it's vibe and the music is good too. I did not went much far i think and had some anomalies like getting stuck on the wall, or getting enemies or the yoyo to get stuck, falling multiple times on the same hole (not sure if it was only the animation) and infinite firecrackers (which i don't know if it was intentional or not).

good platformer, but it's main issue is that it is hard to tell what is solid or not, some parts seems like it is just the background but it turns out to be solid, which makes the level kind of confusing to navigate

Barely managed to get past the start, the jump is so inconsistent and feels very out of control

It's good for a single screen game style, but i found the boss really tiresome, it really felt like it would never end

One of the best games here so far

Oh right. I didn't had any issues playing it like that but maybe I'm simply more used to this control scheme (which is inherited from Rush'n Attack, the game it is based of). But I will consider other control schemes in the future. Thanks for the feedback.

Thanks for playing.
As for the controllers, it was mostly designed for d-pads and keyboard and not for analog sticks at all, that is why "up" is jump as i felt it a lot easier to control when using the keyboard and did not realize it was really bad on the analog stick.

Very cute and sweet game, loved it

Very cool soundtrack, really nailed the spooky vibes with the gameboy style

Thanks for playing and for the comments. I don't think I can fix that issue so I'll just put a warning on the game's page, but I'm glad that it actually worked haha.

Right, I don't know how to make the game work on a Mac as I don't have one to test, the build is only for Windows, but I managed to make a browser version of the game here: https://eliasjosue.itch.io/bloodstabbed-web