Interesting idea, but I don't think it works that well with such a tiny viewport, even with the mini map I felt lost on how to navigate through it to find the enemies. Some of the controls are strange, and the way the POW level works doesn't make much sense, you just waste time by doing a trial and error to set it to 10. It would be better to simply let the player to adjust it manually or have it to be always cycling and the player to timing when to press to shoot the ball (like how Lunar Pool on NES does).
Viewing post in pinputt gambit jam comments
Thank you for playing,
I totally agree on all those points.
A lot of these things will be addressed after the jam. However, with the POW, I was thinking more like how metal walker for the gbc did it. So when you go to launch the ball you have a power meter cycle through. As for the finding enemies and navigating, I'll add in little icons at the edge of the screen to make it easier to find them. Kinda like this: