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sp00ncat

46
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A member registered Jun 24, 2020 · View creator page →

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Fun concept and well executed!

Loved the flashing lights and neon colors! It got a little too easy later on to where I was just mowing right through all the dark without worrying about losing HP.

Really cute art! And it's an interesting concept.

Very cool game! I also used PrismRL so it is interesting to see what someone else was able to do with it. It looks like you got a lot more out of it than I did :)

The potion system is an interesting concept. I had a couple issues though, I couldn't figure out how to use the potions that I got from chests and a couple of times after moving the screen would go black and not load. You can still see the cursor but everything else was just black.

I like the art and it seems like an interesting concept but I couldn't figure it out. At one point I did have a character that could fight but then it died in the next battle. It was too difficult for me to figure out how to develop useful characters.

I like the graphics a lot. I had a lot of difficulty in combat. I was never able to beat any enemies.

Interesting start!

I had a lot of fun playing the game! Pretty difficult but I think I started to get a hang of it.

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Great concept! I love the idea of a dungeon crawler merge game. It was really difficult for me though. I felt like there were way more enemies spawning than weapons.

It was fun! and I like being an unhinged duolingo bird. Not sure if this is really a roguelike though. I also agree with the other comment that your power levels up but the monsters don't seem to.

Interesting concept and it plays pretty smoothly! Also love the UI/graphics!

Interesting concept!

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Love the art and the gameplay was really fun! You should check out https://braininabowl.itch.io/corridor-fight-scene, similar concept but different execution.

Cute art! One issue I had though was with combat, it was difficult to be accurate with clicking on enemies.

Interesting start! I had fun with what you have so far.

Thanks for playing! I made the hit chance fairly low so that it is scarier to encounter enemies especially when they are closer to you. For fuel, it is mostly a mechanic I didn't have time to fully complete and maybe I should have removed it for this version. My original idea was that you get in and out of the asteroid before your fuel runs out then jump to a space station to resupply before heading to a new asteroid.

The graphics are really cute and the concept is interesting!

Thanks for playing! I had thought about adding some mechanics for using gold to resupply and purchase new equipment but I ran out of time.

It's pretty amazing what you have been able to accomplish with pure ASCII graphics. The physics of motorcycle physics alone are impressive.

Very interesting concept and vibe! Unfortunately, it keeps crashing for me at the second level. It also gets a little tedious just walking around picking up books. It seemed like there might be monsters in later levels but I never reached them.

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John wick vibes! Super fun! I was gonna say it was a little easy because I kept just running past everyone but then that strategy eventually got me killed when more enemies were on the map. You should check out https://rentonl.itch.io/cold-brew similar concept but different execution.

Funny concept and interesting gameplay! Lots of content to explore.

Super fun and cute! Love the visual and audio design. The gameplay is also very fun even though it took me a moment to get a handle on understanding the different abilities. I wish that at the rolling screen that the right click showed the ability info instead of also locking the die like the left click also does. I played 3 times and won 2  out of the 3 times. I would play more of this game if you expand on it.

Cool stealth concept! It was fairly easy to find the find bars but I had no idea what the exit was supposed to look like so it was difficult to find it.

The volume of content is impressive but I had some trouble understanding what is happening.

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Really interesting and deep! It took me a second to get a hang of it but now that I have there is a lot to keep me trying to get better. Also, the graphics are pretty cute. The only improvement I can think of is adding a way to view your deck so you can remind yourself of what cards you have with what combinations of symbols to help prepare for possible upcoming cards.

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Interesting prototype, its impressive you were able to accomplish what you did in the 7 days! However, I found the alternating between characters a little disorienting. The combat could also use some polish to the feel of it.

Good start on your prototype! I liked the explore button it made it less tedious to explore the map.

Interesting concept! Could use some more mechanics but its a good start. Map generation is cool and I like that the movement is based on the wind direction.

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I had a lot of fun playing! I am on the fence if I wished there was a mini map. It would be useful but not having one added to the mystery of the world. The story was also compelling between the progression of the keys and the conversation with the merchant.

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Good UI and SFX! The main game play loop of learning what skills kill what monsters is interesting but only held my interest through a couple runs. Maybe it would be good to add some more mechanics during the runs to make it more compelling.

I have been playing with an idea mostly mentally so far but I did do a small playtest by myself of the idea the other day. I was thinking this jam is perfect to force me to work through it but wanted to make sure I wouldn’t be breaking any rules.

So fun! Definitely pulled off the Warioware vibe.

Love this idea! Great presentation with sound and visuals as well.

Really great art and technical implementation. It reminds me of Unholy Heights which I love.

Really cool :) I like the use of the mechanics to tell the story.

lol this is how I find out my switch pro controller has a messed up joystick. it added an extra challenge :)

The art is super cute. I can see this being really fun and hectic to play with more players.

Well polished and fun! I kind of wish there was a line that showed the plan but maybe that would have been to easy and defeated the purpose. I used my finger pointing at my screen to keep tracking which was a unique experience of its own :)

Presentation is gorgeous and a really cohesive design!